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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
4
net.c
4
net.c
@ -2096,7 +2096,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (ui->cur_visible) {
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ui->cur_visible = FALSE;
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nullret = "";
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nullret = UI_UPDATE;
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}
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/*
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@ -2336,7 +2336,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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OFFSET(ui->cur_x, ui->cur_y, ui->cur_x, ui->cur_y, dir, state);
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ui->cur_visible = TRUE;
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}
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return "";
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return UI_UPDATE;
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} else {
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return NULL;
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}
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