New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

View File

@ -684,6 +684,14 @@ extern const int gamecount;
extern const game thegame;
#endif
/*
* Special string value to return from interpret_move in the case
* where the game UI has been updated but no actual move is being
* appended to the undo chain. Must be declared as a non-const char,
* but should never actually be modified by anyone.
*/
extern char UI_UPDATE[];
/* A little bit of help to lazy developers */
#define DEFAULT_STATUSBAR_TEXT "Use status_bar() to fill this in."