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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
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@ -684,6 +684,14 @@ extern const int gamecount;
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extern const game thegame;
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#endif
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/*
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* Special string value to return from interpret_move in the case
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* where the game UI has been updated but no actual move is being
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* appended to the undo chain. Must be declared as a non-const char,
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* but should never actually be modified by anyone.
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*/
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extern char UI_UPDATE[];
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/* A little bit of help to lazy developers */
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#define DEFAULT_STATUSBAR_TEXT "Use status_bar() to fill this in."
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