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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
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4
range.c
4
range.c
@ -1360,14 +1360,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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else if (do_post)
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return nfmtstr(40, "W,%d,%d", ui->r, ui->c);
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else
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return "";
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return UI_UPDATE;
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} else if (!out_of_bounds(ui->r + dr[i], ui->c + dc[i], w, h)) {
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ui->r += dr[i];
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ui->c += dc[i];
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}
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} else ui->cursor_show = TRUE;
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return "";
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return UI_UPDATE;
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}
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if (action == hint) {
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