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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
8
rect.c
8
rect.c
@ -2407,7 +2407,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
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move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, 0);
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ui->cur_visible = TRUE;
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active = TRUE;
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if (!ui->cur_dragging) return "";
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if (!ui->cur_dragging) return UI_UPDATE;
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coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
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} else if (IS_CURSOR_SELECT(button)) {
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if (ui->drag_start_x >= 0 && !ui->cur_dragging) {
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@ -2420,7 +2420,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
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if (!ui->cur_visible) {
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assert(!ui->cur_dragging);
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ui->cur_visible = TRUE;
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return "";
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return UI_UPDATE;
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}
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coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
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erasing = (button == CURSOR_SELECT2);
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@ -2441,7 +2441,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
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reset_ui(ui); /* cancel keyboard dragging */
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ui->cur_dragging = FALSE;
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}
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return "";
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return UI_UPDATE;
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} else if (button != LEFT_DRAG && button != RIGHT_DRAG) {
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return NULL;
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}
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@ -2525,7 +2525,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
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if (ret)
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return ret; /* a move has been made */
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else if (active)
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return ""; /* UI activity has occurred */
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return UI_UPDATE;
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else
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return NULL;
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}
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