New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

8
rect.c
View File

@ -2407,7 +2407,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, 0);
ui->cur_visible = TRUE;
active = TRUE;
if (!ui->cur_dragging) return "";
if (!ui->cur_dragging) return UI_UPDATE;
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
} else if (IS_CURSOR_SELECT(button)) {
if (ui->drag_start_x >= 0 && !ui->cur_dragging) {
@ -2420,7 +2420,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
if (!ui->cur_visible) {
assert(!ui->cur_dragging);
ui->cur_visible = TRUE;
return "";
return UI_UPDATE;
}
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
erasing = (button == CURSOR_SELECT2);
@ -2441,7 +2441,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
reset_ui(ui); /* cancel keyboard dragging */
ui->cur_dragging = FALSE;
}
return "";
return UI_UPDATE;
} else if (button != LEFT_DRAG && button != RIGHT_DRAG) {
return NULL;
}
@ -2525,7 +2525,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
if (ret)
return ret; /* a move has been made */
else if (active)
return ""; /* UI activity has occurred */
return UI_UPDATE;
else
return NULL;
}