New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

View File

@ -1441,18 +1441,20 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dx = COORD(ui->cx) + TILE_SIZE/2;
ui->dy = COORD(ui->cy) + TILE_SIZE/2;
}
return "";
return UI_UPDATE;
} else if (IS_CURSOR_SELECT(button)) {
if (!ui->cshow)
ui->cshow = 1;
else if (ui->dragging) {
ui->dragging = FALSE;
if (ui->sx == ui->cx && ui->sy == ui->cy) return "";
if (ui->sx == ui->cx && ui->sy == ui->cy) return UI_UPDATE;
if (ui->drag_is_from) {
if (!isvalidmove(state, 0, ui->sx, ui->sy, ui->cx, ui->cy)) return "";
if (!isvalidmove(state, 0, ui->sx, ui->sy, ui->cx, ui->cy))
return UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, ui->cx, ui->cy);
} else {
if (!isvalidmove(state, 0, ui->cx, ui->cy, ui->sx, ui->sy)) return "";
if (!isvalidmove(state, 0, ui->cx, ui->cy, ui->sx, ui->sy))
return UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", ui->cx, ui->cy, ui->sx, ui->sy);
}
return dupstr(buf);
@ -1464,7 +1466,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dy = COORD(ui->cy) + TILE_SIZE/2;
ui->drag_is_from = (button == CURSOR_SELECT) ? 1 : 0;
}
return "";
return UI_UPDATE;
}
if (IS_MOUSE_DOWN(button)) {
if (ui->cshow) {
@ -1492,29 +1494,31 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dx = mx;
ui->dy = my;
ui->cshow = 0;
return "";
return UI_UPDATE;
} else if (IS_MOUSE_DRAG(button) && ui->dragging) {
ui->dx = mx;
ui->dy = my;
return "";
return UI_UPDATE;
} else if (IS_MOUSE_RELEASE(button) && ui->dragging) {
ui->dragging = FALSE;
if (ui->sx == x && ui->sy == y) return ""; /* single click */
if (ui->sx == x && ui->sy == y) return UI_UPDATE; /* single click */
if (!INGRID(state, x, y)) {
int si = ui->sy*w+ui->sx;
if (state->prev[si] == -1 && state->next[si] == -1)
return "";
return UI_UPDATE;
sprintf(buf, "%c%d,%d",
(int)(ui->drag_is_from ? 'C' : 'X'), ui->sx, ui->sy);
return dupstr(buf);
}
if (ui->drag_is_from) {
if (!isvalidmove(state, 0, ui->sx, ui->sy, x, y)) return "";
if (!isvalidmove(state, 0, ui->sx, ui->sy, x, y))
return UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, x, y);
} else {
if (!isvalidmove(state, 0, x, y, ui->sx, ui->sy)) return "";
if (!isvalidmove(state, 0, x, y, ui->sx, ui->sy))
return UI_UPDATE;
sprintf(buf, "L%d,%d-%d,%d", x, y, ui->sx, ui->sy);
}
return dupstr(buf);
@ -1523,7 +1527,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
else if ((button == 'x' || button == 'X') && ui->cshow) {
int si = ui->cy*w + ui->cx;
if (state->prev[si] == -1 && state->next[si] == -1)
return "";
return UI_UPDATE;
sprintf(buf, "%c%d,%d",
(int)((button == 'x') ? 'C' : 'X'), ui->cx, ui->cy);
return dupstr(buf);