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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
10
sixteen.c
10
sixteen.c
@ -618,7 +618,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (IS_CURSOR_MOVE(button) || pad) {
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if (!ui->cur_visible) {
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ui->cur_visible = 1;
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return "";
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return UI_UPDATE;
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}
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if (control || shift || ui->cur_mode) {
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@ -673,7 +673,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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}
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ui->cur_visible = 1;
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return "";
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return UI_UPDATE;
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}
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}
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@ -691,11 +691,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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const enum cursor_mode m = (button == CURSOR_SELECT2 ?
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lock_position : lock_tile);
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ui->cur_mode = (ui->cur_mode == m ? unlocked : m);
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return "";
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return UI_UPDATE;
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}
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} else {
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ui->cur_visible = 1;
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return "";
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return UI_UPDATE;
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}
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} else {
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return NULL;
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@ -710,7 +710,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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else if (cy == state->h && cx >= 0 && cx < state->w)
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dy = +1, dx = 0;
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else
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return ""; /* invalid click location */
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return UI_UPDATE; /* invalid click location */
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/* reverse direction if right hand button is pressed */
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if (button == RIGHT_BUTTON || button == CURSOR_SELECT2) {
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