New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

View File

@ -618,7 +618,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (IS_CURSOR_MOVE(button) || pad) {
if (!ui->cur_visible) {
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
if (control || shift || ui->cur_mode) {
@ -673,7 +673,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
}
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
}
@ -691,11 +691,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
const enum cursor_mode m = (button == CURSOR_SELECT2 ?
lock_position : lock_tile);
ui->cur_mode = (ui->cur_mode == m ? unlocked : m);
return "";
return UI_UPDATE;
}
} else {
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
} else {
return NULL;
@ -710,7 +710,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
else if (cy == state->h && cx >= 0 && cx < state->w)
dy = +1, dx = 0;
else
return ""; /* invalid click location */
return UI_UPDATE; /* invalid click location */
/* reverse direction if right hand button is pressed */
if (button == RIGHT_BUTTON || button == CURSOR_SELECT2) {