New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

View File

@ -1725,7 +1725,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (button == 'a' || button == 'A') {
ui->ascii = !ui->ascii;
return "";
return UI_UPDATE;
}
if (button == 'm' || button == 'M') {
@ -1771,12 +1771,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
case CURSOR_LEFT: ui->hx -= (ui->hx > 1) ? 1 : 0; break;
}
ui->hshow = ui->hcursor = 1;
return "";
return UI_UPDATE;
}
if (ui->hshow && button == CURSOR_SELECT) {
ui->hpencil = 1 - ui->hpencil;
ui->hcursor = 1;
return "";
return UI_UPDATE;
}
if (ui->hshow == 1 && ui->hpencil == 1) {
@ -1814,12 +1814,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (button == LEFT_BUTTON) {
ui->hshow = 1; ui->hpencil = 0; ui->hcursor = 0;
ui->hx = gx; ui->hy = gy;
return "";
return UI_UPDATE;
}
else if (button == RIGHT_BUTTON && g == 7) {
ui->hshow = 1; ui->hpencil = 1; ui->hcursor = 0;
ui->hx = gx; ui->hy = gy;
return "";
return UI_UPDATE;
}
}
else if (ui->hshow == 1) {
@ -1828,36 +1828,36 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (gx == ui->hx && gy == ui->hy) {
ui->hshow = 0; ui->hpencil = 0; ui->hcursor = 0;
ui->hx = 0; ui->hy = 0;
return "";
return UI_UPDATE;
}
else {
ui->hshow = 1; ui->hpencil = 0; ui->hcursor = 0;
ui->hx = gx; ui->hy = gy;
return "";
return UI_UPDATE;
}
}
else {
ui->hshow = 1; ui->hpencil = 0; ui->hcursor = 0;
ui->hx = gx; ui->hy = gy;
return "";
return UI_UPDATE;
}
}
else if (button == RIGHT_BUTTON) {
if (ui->hpencil == 0 && g == 7) {
ui->hshow = 1; ui->hpencil = 1; ui->hcursor = 0;
ui->hx = gx; ui->hy = gy;
return "";
return UI_UPDATE;
}
else {
if (gx == ui->hx && gy == ui->hy) {
ui->hshow = 0; ui->hpencil = 0; ui->hcursor = 0;
ui->hx = 0; ui->hy = 0;
return "";
return UI_UPDATE;
}
else if (g == 7) {
ui->hshow = 1; ui->hpencil = 1; ui->hcursor = 0;
ui->hx = gx; ui->hy = gy;
return "";
return UI_UPDATE;
}
}
}