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synced 2025-04-20 23:51:29 -07:00
New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
22
undead.c
22
undead.c
@ -1725,7 +1725,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (button == 'a' || button == 'A') {
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ui->ascii = !ui->ascii;
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return "";
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return UI_UPDATE;
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}
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if (button == 'm' || button == 'M') {
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@ -1771,12 +1771,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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case CURSOR_LEFT: ui->hx -= (ui->hx > 1) ? 1 : 0; break;
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}
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ui->hshow = ui->hcursor = 1;
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return "";
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return UI_UPDATE;
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}
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if (ui->hshow && button == CURSOR_SELECT) {
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ui->hpencil = 1 - ui->hpencil;
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ui->hcursor = 1;
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return "";
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return UI_UPDATE;
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}
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if (ui->hshow == 1 && ui->hpencil == 1) {
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@ -1814,12 +1814,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (button == LEFT_BUTTON) {
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ui->hshow = 1; ui->hpencil = 0; ui->hcursor = 0;
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ui->hx = gx; ui->hy = gy;
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return "";
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return UI_UPDATE;
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}
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else if (button == RIGHT_BUTTON && g == 7) {
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ui->hshow = 1; ui->hpencil = 1; ui->hcursor = 0;
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ui->hx = gx; ui->hy = gy;
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return "";
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return UI_UPDATE;
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}
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}
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else if (ui->hshow == 1) {
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@ -1828,36 +1828,36 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (gx == ui->hx && gy == ui->hy) {
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ui->hshow = 0; ui->hpencil = 0; ui->hcursor = 0;
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ui->hx = 0; ui->hy = 0;
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return "";
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return UI_UPDATE;
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}
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else {
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ui->hshow = 1; ui->hpencil = 0; ui->hcursor = 0;
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ui->hx = gx; ui->hy = gy;
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return "";
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return UI_UPDATE;
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}
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}
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else {
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ui->hshow = 1; ui->hpencil = 0; ui->hcursor = 0;
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ui->hx = gx; ui->hy = gy;
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return "";
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return UI_UPDATE;
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}
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}
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else if (button == RIGHT_BUTTON) {
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if (ui->hpencil == 0 && g == 7) {
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ui->hshow = 1; ui->hpencil = 1; ui->hcursor = 0;
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ui->hx = gx; ui->hy = gy;
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return "";
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return UI_UPDATE;
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}
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else {
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if (gx == ui->hx && gy == ui->hy) {
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ui->hshow = 0; ui->hpencil = 0; ui->hcursor = 0;
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ui->hx = 0; ui->hy = 0;
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return "";
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return UI_UPDATE;
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}
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else if (g == 7) {
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ui->hshow = 1; ui->hpencil = 1; ui->hcursor = 0;
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ui->hx = gx; ui->hy = gy;
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return "";
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return UI_UPDATE;
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}
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}
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}
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