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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
13
unequal.c
13
unequal.c
@ -1425,7 +1425,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->hshow = 1;
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}
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ui->hcursor = 0;
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return "";
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return UI_UPDATE;
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}
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if (button == RIGHT_BUTTON) {
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/* pencil highlighting for non-filled squares */
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@ -1439,7 +1439,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->hshow = 1;
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}
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ui->hcursor = 0;
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return "";
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return UI_UPDATE;
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}
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}
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@ -1453,11 +1453,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ny != ui->hy + adjthan[i].dy); ++i);
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if (i == 4)
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return ""; /* invalid direction, i.e. out of the board */
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return UI_UPDATE; /* invalid direction, i.e. out of
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* the board */
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if (!(GRID(state, flags, ui->hx, ui->hy) & adjthan[i].f ||
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GRID(state, flags, nx, ny ) & adjthan[i].fo))
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return ""; /* no clue to toggle */
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return UI_UPDATE; /* no clue to toggle */
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if (state->adjacent)
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self = (adjthan[i].dx >= 0 && adjthan[i].dy >= 0);
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@ -1475,13 +1476,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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} else {
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move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, FALSE);
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ui->hshow = ui->hcursor = 1;
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return "";
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return UI_UPDATE;
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}
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}
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if (ui->hshow && IS_CURSOR_SELECT(button)) {
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ui->hpencil = 1 - ui->hpencil;
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ui->hcursor = 1;
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return "";
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return UI_UPDATE;
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}
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n = c2n(button, state->order);
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