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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
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@ -1281,13 +1281,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->drag |= 4; /* some movement has happened */
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if (tcoord >= 0 && tcoord < w) {
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ui->dragpos = tcoord;
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return "";
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return UI_UPDATE;
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}
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} else if (IS_MOUSE_RELEASE(button)) {
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if (ui->drag & 4) {
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ui->drag = 0; /* end drag */
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if (state->sequence[ui->dragpos] == ui->dragnum)
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return ""; /* drag was a no-op overall */
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return UI_UPDATE; /* drag was a no-op overall */
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sprintf(buf, "D%d,%d", ui->dragnum, ui->dragpos);
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return dupstr(buf);
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} else {
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@ -1298,7 +1298,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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state->sequence[ui->edgepos]);
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return dupstr(buf);
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} else
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return ""; /* no-op */
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return UI_UPDATE; /* no-op */
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}
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}
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} else if (IS_MOUSE_DOWN(button)) {
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@ -1321,7 +1321,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->hpencil = 0;
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}
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ui->hcursor = 0;
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return ""; /* UI activity occurred */
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return UI_UPDATE;
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}
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if (button == RIGHT_BUTTON) {
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/*
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@ -1345,20 +1345,20 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->hshow = 0;
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}
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ui->hcursor = 0;
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return ""; /* UI activity occurred */
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return UI_UPDATE;
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}
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} else if (tx >= 0 && tx < w && ty == -1) {
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ui->drag = 2;
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ui->dragnum = state->sequence[tx];
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ui->dragpos = tx;
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ui->edgepos = FROMCOORD(x + TILESIZE/2);
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return "";
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return UI_UPDATE;
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} else if (ty >= 0 && ty < w && tx == -1) {
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ui->drag = 1;
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ui->dragnum = state->sequence[ty];
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ui->dragpos = ty;
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ui->edgepos = FROMCOORD(y + TILESIZE/2);
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return "";
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return UI_UPDATE;
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}
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} else if (IS_MOUSE_DRAG(button)) {
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if (!ui->hpencil &&
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@ -1371,7 +1371,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->odx = ui->ody = 0;
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ui->odn = 1;
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}
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return "";
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return UI_UPDATE;
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}
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if (IS_CURSOR_MOVE(button)) {
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@ -1381,13 +1381,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->hx = state->sequence[cx];
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ui->hy = state->sequence[cy];
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ui->hshow = ui->hcursor = 1;
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return "";
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return UI_UPDATE;
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}
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if (ui->hshow &&
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(button == CURSOR_SELECT)) {
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ui->hpencil = 1 - ui->hpencil;
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ui->hcursor = 1;
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return "";
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return UI_UPDATE;
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}
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if (ui->hshow &&
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