New name UI_UPDATE for interpret_move's return "".

Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.

A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
This commit is contained in:
Simon Tatham
2017-10-01 12:52:12 +01:00
parent edcf839d4c
commit eeb2db283d
41 changed files with 217 additions and 201 deletions

View File

@ -1281,13 +1281,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->drag |= 4; /* some movement has happened */
if (tcoord >= 0 && tcoord < w) {
ui->dragpos = tcoord;
return "";
return UI_UPDATE;
}
} else if (IS_MOUSE_RELEASE(button)) {
if (ui->drag & 4) {
ui->drag = 0; /* end drag */
if (state->sequence[ui->dragpos] == ui->dragnum)
return ""; /* drag was a no-op overall */
return UI_UPDATE; /* drag was a no-op overall */
sprintf(buf, "D%d,%d", ui->dragnum, ui->dragpos);
return dupstr(buf);
} else {
@ -1298,7 +1298,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
state->sequence[ui->edgepos]);
return dupstr(buf);
} else
return ""; /* no-op */
return UI_UPDATE; /* no-op */
}
}
} else if (IS_MOUSE_DOWN(button)) {
@ -1321,7 +1321,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hpencil = 0;
}
ui->hcursor = 0;
return ""; /* UI activity occurred */
return UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
/*
@ -1345,20 +1345,20 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hshow = 0;
}
ui->hcursor = 0;
return ""; /* UI activity occurred */
return UI_UPDATE;
}
} else if (tx >= 0 && tx < w && ty == -1) {
ui->drag = 2;
ui->dragnum = state->sequence[tx];
ui->dragpos = tx;
ui->edgepos = FROMCOORD(x + TILESIZE/2);
return "";
return UI_UPDATE;
} else if (ty >= 0 && ty < w && tx == -1) {
ui->drag = 1;
ui->dragnum = state->sequence[ty];
ui->dragpos = ty;
ui->edgepos = FROMCOORD(y + TILESIZE/2);
return "";
return UI_UPDATE;
}
} else if (IS_MOUSE_DRAG(button)) {
if (!ui->hpencil &&
@ -1371,7 +1371,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->odx = ui->ody = 0;
ui->odn = 1;
}
return "";
return UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@ -1381,13 +1381,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->hx = state->sequence[cx];
ui->hy = state->sequence[cy];
ui->hshow = ui->hcursor = 1;
return "";
return UI_UPDATE;
}
if (ui->hshow &&
(button == CURSOR_SELECT)) {
ui->hpencil = 1 - ui->hpencil;
ui->hcursor = 1;
return "";
return UI_UPDATE;
}
if (ui->hshow &&