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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
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@ -1117,14 +1117,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->newpoint.x = x;
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ui->newpoint.y = y;
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ui->newpoint.d = ds->tilesize;
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return "";
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return UI_UPDATE;
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}
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} else if (IS_MOUSE_DRAG(button) && ui->dragpoint >= 0) {
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ui->newpoint.x = x;
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ui->newpoint.y = y;
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ui->newpoint.d = ds->tilesize;
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return "";
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return UI_UPDATE;
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} else if (IS_MOUSE_RELEASE(button) && ui->dragpoint >= 0) {
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int p = ui->dragpoint;
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char buf[80];
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@ -1139,7 +1139,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->newpoint.x >= (long)state->w*ui->newpoint.d ||
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ui->newpoint.y < 0 ||
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ui->newpoint.y >= (long)state->h*ui->newpoint.d)
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return "";
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return UI_UPDATE;
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/*
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* We aren't cancelling the drag. Construct a move string
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