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Infrastructure change which I've been thinking about for a while:
the back end function solve_game() now takes the _current_ game_state in addition to the initial one. [originally from svn r5969]
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4
flip.c
4
flip.c
@ -670,8 +670,8 @@ static void free_game(game_state *state)
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sfree(state);
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}
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static game_state *solve_game(game_state *state, game_aux_info *aux,
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char **error)
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static game_state *solve_game(game_state *state, game_state *currstate,
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game_aux_info *aux, char **error)
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{
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return NULL;
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}
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