Infrastructure change which I've been thinking about for a while:

the back end function solve_game() now takes the _current_
game_state in addition to the initial one.

[originally from svn r5969]
This commit is contained in:
Simon Tatham
2005-06-17 18:54:58 +00:00
parent 32111ef901
commit f01f82105e
15 changed files with 31 additions and 28 deletions

View File

@ -947,7 +947,9 @@ char *midend_solve(midend_data *me)
return "No game set up to solve"; /* _shouldn't_ happen! */
msg = "Solve operation failed"; /* game _should_ overwrite on error */
s = me->ourgame->solve(me->states[0].state, me->aux_info, &msg);
s = me->ourgame->solve(me->states[0].state,
me->states[me->statepos-1].state,
me->aux_info, &msg);
if (!s)
return msg;