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Now that Map has some seriously complex deductions, it's about time
it had a command-line solver. In order to do this, I've had to expose the internal region numbering because the solver has to have some way to state which region it means; and in any case it's also useful to have human-visible region numbering so that two people can discuss a puzzle they're solving together. So pressing L during play now toggles the display of region numbers; and `mapsolver' uses those same numbers when showing its working and its solutions. [originally from svn r6244]
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@ -60,11 +60,13 @@ solosolver : [U] solo[STANDALONE_SOLVER] malloc
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patternsolver : [U] pattern[STANDALONE_SOLVER] malloc
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mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
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slantsolver : [U] slant[STANDALONE_SOLVER] dsf malloc
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mapsolver : [U] map[STANDALONE_SOLVER] dsf random misc malloc
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solosolver : [C] solo[STANDALONE_SOLVER] malloc
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patternsolver : [C] pattern[STANDALONE_SOLVER] malloc
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mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] malloc random tree234 misc
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slantsolver : [C] slant[STANDALONE_SOLVER] dsf malloc
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mapsolver : [C] map[STANDALONE_SOLVER] dsf random misc malloc
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# The Windows Net shouldn't be called `net.exe' since Windows
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# already has a reasonably important utility program by that name!
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