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Now that Map has some seriously complex deductions, it's about time
it had a command-line solver. In order to do this, I've had to expose the internal region numbering because the solver has to have some way to state which region it means; and in any case it's also useful to have human-visible region numbering so that two people can discuss a puzzle they're solving together. So pressing L during play now toggles the display of region numbers; and `mapsolver' uses those same numbers when showing its working and its solutions. [originally from svn r6244]
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@ -1640,6 +1640,13 @@ you think the region \e{might} be that colour. A region can contain
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stipples in multiple colours at once. (This is often useful at the
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harder difficulty levels.)
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If you press L during play, the game will toggle display of a number
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in each region of the map. This is useful if you want to discuss a
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particular puzzle instance with a friend \dash having an unambiguous
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name for each region is much easier than trying to refer to them all
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by names such as \q{the one down and right of the brown one on the
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top border}.
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(All the actions described in \k{common-actions} are also available.)
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\H{map-parameters} \I{parameters, for Map}Map parameters
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