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Completely re-engineered version of Loopy, courtesy of Lambros
Lambrou. Now capable of handling triangular and hexagonal grids as well as square ones, and then a number of semiregular plane tilings and duals of semiregular ones. In fact, most of the solver code supports an _arbitrary_ planar graph (well, provided both the graph and its dual have no self-edges), so it could easily be extended further with only a little more effort. [originally from svn r8162]
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48
puzzles.but
48
puzzles.but
@ -1797,17 +1797,26 @@ Unreasonable puzzles may require guessing and backtracking.
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\cfg{winhelp-topic}{games.loopy}
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You are given a grid of dots. Your aim is to draw a single unbroken
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You are given a grid of dots, marked with yellow lines to indicate
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which dots you are allowed to connect directly together. Your aim is
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to use some subset of those yellow lines to draw a single unbroken
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loop from dot to dot within the grid.
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Some of the square spaces between the dots contain numbers. These
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numbers indicate how many of the four edges of that square are part
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of the loop. The loop you draw must correctly satisfy all of these
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clues to be considered a correct solution.
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Some of the spaces between the lines contain numbers. These numbers
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indicate how many of the lines around that space form part of the
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loop. The loop you draw must correctly satisfy all of these clues to
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be considered a correct solution.
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Credit for this puzzle goes to \i{Nikoli} \k{nikoli-loopy}.
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In the default mode, the dots are arranged in a grid of squares;
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however, you can also play on triangular or hexagonal grids, or even
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more exotic ones.
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Loopy was contributed to this collection by Mike Pinna.
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Credit for the basic puzzle idea goes to \i{Nikoli}
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\k{nikoli-loopy}.
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Loopy was originally contributed to this collection by Mike Pinna,
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and subsequently enhanced to handle various types of non-square grid
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by Lambros Lambrou.
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\B{nikoli-loopy}
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\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm}
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@ -1817,12 +1826,14 @@ Loopy was contributed to this collection by Mike Pinna.
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\IM{Loopy controls} controls, for Loopy
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Click the left mouse button between two dots to add a line segment
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connecting them. Click again to remove that line segment.
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Click the left mouse button on a yellow line to turn it black,
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indicating that you think it is part of the loop. Click again to
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turn the line yellow again (meaning you aren't sure yet).
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If you are sure that a particular line segment is \e{not} part of
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the loop, you can click the right mouse button to add a small cross
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indicating this. Click again to remove the cross.
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the loop, you can click the right mouse button to remove it
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completely. Again, clicking a second time will turn the line back to
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yellow.
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(All the actions described in \k{common-actions} are also available.)
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@ -1833,7 +1844,20 @@ These parameters are available from the \q{Custom...} option on the
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\dt \e{Width}, \e{Height}
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\dd Size of grid in squares.
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\dd Size of grid, measured in number of regions across and down. For
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square grids, it's clear how this is counted; for other types of
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grid you may have to think a bit to see how the dimensions are
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measured.
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\dt \e{Grid type}
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\dd Allows you to choose between a selection of types of tiling.
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Some have all the faces the same but may have multiple different
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types of vertex (e.g. the \e{Cairo} or \e{Kites} mode); others have
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all the vertices the same but may have differnt types of face (e.g.
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the \e{Great Hexagonal}). The square, triangular and honeycomb grids
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are fully regular, and have all their vertices \e{and} faces the
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same; this makes them the least confusing to play.
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\dt \e{Difficulty}
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