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Cleanups:
- fix documentation of Net's unique solution option (should have tested before last checkin) - make unique solutions optional in Rectangles too (same reasons) - tidy up various issues in parameter encoding in both games. [originally from svn r5818]
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47
puzzles.but
47
puzzles.but
@ -346,15 +346,6 @@ barrier is placed between two tiles to prevent flow between them (a
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higher number gives more barriers). Since barriers are immovable, they
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act as constraints on the solution (i.e., hints).
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\dt \e{Ensure unique solution}
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\dd Normally, Net will make sure that the puzzles it presents have
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only one solution. Puzzles with ambiguous sections can be more
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difficult and more subtle, so if you like you can turn off this
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feature and risk having ambiguous puzzles. (Also, finding \e{all}
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the possible solutions can be an additional challenge for an
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advanced player.)
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\lcont{
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The grid generation in Net has been carefully arranged so that the
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@ -370,6 +361,15 @@ from the original Net window.
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}
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\dt \e{Ensure unique solution}
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\dd Normally, Net will make sure that the puzzles it presents have
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only one solution. Puzzles with ambiguous sections can be more
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difficult and more subtle, so if you like you can turn off this
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feature and risk having ambiguous puzzles. (Also, finding \e{all}
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the possible solutions can be an additional challenge for an
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advanced player.)
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\C{cube} \i{Cube}
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\cfg{winhelp-topic}{games.cube}
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@ -613,15 +613,23 @@ When a rectangle of the correct size is completed, it will be shaded.
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\H{rectangles-params} \I{parameters, for Rectangles}Rectangles parameters
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The \q{Custom...} option on the \q{Type} menu offers you \e{Width}
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and \e{Height} parameters, which are self-explanatory.
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These parameters are available from the \q{Custom...} option on the
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\q{Type} menu.
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\q{Expansion factor} is a mechanism for changing the type of grids
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generated by the program. Some people prefer a grid containing a few
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large rectangles to one containing many small ones. So you can ask
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\dt \e{Width}, \e{Height}
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\dd Size of grid, in squares.
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\dt \e{Expansion factor}
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\dd This is a mechanism for changing the type of grids generated by
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the program. Some people prefer a grid containing a few large
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rectangles to one containing many small ones. So you can ask
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Rectangles to essentially generate a \e{smaller} grid than the size
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you specified, and then to expand it by adding rows and columns.
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\lcont{
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The default expansion factor of zero means that Rectangles will
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simply generate a grid of the size you ask for, and do nothing
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further. If you set an expansion factor of (say) 0.5, it means that
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@ -636,6 +644,17 @@ and more intuitive playing style. If you set it \e{too} high,
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though, the game simply cannot generate more than a few rectangles
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to cover the entire grid, and the game becomes trivial.
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}
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\dt \e{Ensure unique solution}
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\dd Normally, Rectangles will make sure that the puzzles it presents
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have only one solution. Puzzles with ambiguous sections can be more
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difficult and more subtle, so if you like you can turn off this
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feature and risk having ambiguous puzzles. Also, finding \e{all} the
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possible solutions can be an additional challenge for an advanced
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player. Turning off this option can also speed up puzzle generation.
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\C{netslide} \i{Netslide}
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