Add a `full' parameter to validate_params(), analogous to the one in

encode_params(). This is necessary for cases where generation-time parameters
that are normally omitted from descriptive IDs can place restrictions on other
parameters; in particular, when the default value of a relevant generation-time
parameter is not the one used to generate the descriptive ID, validation could
reject self-generated IDs (e.g., Net `5x2w:56182ae7c2', and some cases in
`Pegs').

[originally from svn r6068]
This commit is contained in:
Jacob Nevins
2005-07-05 21:27:19 +00:00
parent 968828283b
commit f3c95109c7
18 changed files with 39 additions and 26 deletions

View File

@ -789,7 +789,7 @@ int midend_num_presets(midend_data *me)
preset = me->ourgame->default_params();
me->ourgame->decode_params(preset, val);
if (me->ourgame->validate_params(preset)) {
if (me->ourgame->validate_params(preset, TRUE)) {
/* Drop this one from the list. */
me->ourgame->free_params(preset);
continue;
@ -955,7 +955,7 @@ static char *midend_game_id_int(midend_data *me, char *id, int defmode)
if (par) {
newcurparams = me->ourgame->dup_params(me->params);
me->ourgame->decode_params(newcurparams, par);
error = me->ourgame->validate_params(newcurparams);
error = me->ourgame->validate_params(newcurparams, desc == NULL);
if (error) {
me->ourgame->free_params(newcurparams);
return error;
@ -1046,7 +1046,7 @@ char *midend_set_config(midend_data *me, int which, config_item *cfg)
switch (which) {
case CFG_SETTINGS:
params = me->ourgame->custom_params(cfg);
error = me->ourgame->validate_params(params);
error = me->ourgame->validate_params(params, TRUE);
if (error) {
me->ourgame->free_params(params);
@ -1480,16 +1480,24 @@ char *midend_deserialise(midend_data *me,
params = me->ourgame->default_params();
me->ourgame->decode_params(params, parstr);
if (me->ourgame->validate_params(params)) {
if (me->ourgame->validate_params(params, TRUE)) {
ret = "Long-term parameters in save file are invalid";
goto cleanup;
}
cparams = me->ourgame->default_params();
me->ourgame->decode_params(cparams, cparstr);
if (me->ourgame->validate_params(cparams)) {
if (me->ourgame->validate_params(cparams, FALSE)) {
ret = "Short-term parameters in save file are invalid";
goto cleanup;
}
if (seed && me->ourgame->validate_params(cparams, TRUE)) {
/*
* The seed's no use with this version, but we can perfectly
* well use the rest of the data.
*/
sfree(seed);
seed = NULL;
}
if (!desc) {
ret = "Game description in save file is missing";
goto cleanup;