Formatting tweaks / index terms in Unequal docs.

[originally from svn r7105]
This commit is contained in:
Jacob Nevins
2007-01-13 19:19:21 +00:00
parent 41d9b1aab5
commit f43c5c9280

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@ -2078,7 +2078,7 @@ tightly-packed islands.
\cfg{winhelp-topic}{games.unequal}
You have a square grid; each square may contain a digit from 1 to
the size of the grid, and some squares have greater-signs between
the size of the grid, and some squares have greater-than signs between
them. Your aim is to fully populate the grid with numbers such that:
\b Each row contains only one occurrence of each digit
@ -2087,11 +2087,11 @@ them. Your aim is to fully populate the grid with numbers such that:
\b All the greater-than signs are satisfied.
In 'Trivial' mode, there are no greater-than signs; the puzzle is
to solve the latin square only.
In \q{Trivial} mode, there are no greater-than signs; the puzzle is
to solve the \i{Latin square} only.
At the time of writing, this puzzle is appearing in the Guardian
weekly under the name 'Futoshiki'.
weekly under the name \q{\i{Futoshiki}}.
Unequal was contributed to this collection by James Harvey.
@ -2137,7 +2137,7 @@ These parameters are available from the \q{Custom...} option on the
\dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Trivial level,
there are no greater-than signs (the puzzle is to solve the latin
there are no greater-than signs (the puzzle is to solve the Latin
square only); at Tricky level, some recursion may be required (but the
solutions should always be unique).