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Formatting tweaks / index terms in Unequal docs.
[originally from svn r7105]
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10
puzzles.but
10
puzzles.but
@ -2078,7 +2078,7 @@ tightly-packed islands.
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\cfg{winhelp-topic}{games.unequal}
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You have a square grid; each square may contain a digit from 1 to
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the size of the grid, and some squares have greater-signs between
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the size of the grid, and some squares have greater-than signs between
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them. Your aim is to fully populate the grid with numbers such that:
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\b Each row contains only one occurrence of each digit
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@ -2087,11 +2087,11 @@ them. Your aim is to fully populate the grid with numbers such that:
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\b All the greater-than signs are satisfied.
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In 'Trivial' mode, there are no greater-than signs; the puzzle is
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to solve the latin square only.
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In \q{Trivial} mode, there are no greater-than signs; the puzzle is
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to solve the \i{Latin square} only.
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At the time of writing, this puzzle is appearing in the Guardian
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weekly under the name 'Futoshiki'.
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weekly under the name \q{\i{Futoshiki}}.
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Unequal was contributed to this collection by James Harvey.
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@ -2137,7 +2137,7 @@ These parameters are available from the \q{Custom...} option on the
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\dt \e{Difficulty}
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\dd Controls the difficulty of the generated puzzle. At Trivial level,
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there are no greater-than signs (the puzzle is to solve the latin
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there are no greater-than signs (the puzzle is to solve the Latin
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square only); at Tricky level, some recursion may be required (but the
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solutions should always be unique).
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