Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Filling

This commit is contained in:
Ben Harris
2023-06-24 18:31:24 +01:00
parent dd0004fb5e
commit f749a33c5e

View File

@ -1546,9 +1546,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
return MOVE_UI_UPDATE;
}
if (button < '0' || button > '9') return NULL;
if (button < '0' || button > '9') return MOVE_UNUSED;
button -= '0';
if (button > (w == 2 && h == 2 ? 3 : max(w, h))) return NULL;
if (button > (w == 2 && h == 2 ? 3 : max(w, h))) return MOVE_UNUSED;
ui->keydragging = false;
for (i = 0; i < w*h; i++) {
@ -1574,7 +1574,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
move = srealloc(move, strlen(move)+strlen(buf)+1);
strcat(move, buf);
}
if (!ui->sel) return move ? move : NULL;
if (!ui->sel) return move ? move : MOVE_NO_EFFECT;
sfree(ui->sel);
ui->sel = NULL;
/* Need to update UI at least, as we cleared the selection */