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Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Filling
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@ -1546,9 +1546,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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return MOVE_UI_UPDATE;
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}
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if (button < '0' || button > '9') return NULL;
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if (button < '0' || button > '9') return MOVE_UNUSED;
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button -= '0';
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if (button > (w == 2 && h == 2 ? 3 : max(w, h))) return NULL;
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if (button > (w == 2 && h == 2 ? 3 : max(w, h))) return MOVE_UNUSED;
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ui->keydragging = false;
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for (i = 0; i < w*h; i++) {
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@ -1574,7 +1574,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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move = srealloc(move, strlen(move)+strlen(buf)+1);
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strcat(move, buf);
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}
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if (!ui->sel) return move ? move : NULL;
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if (!ui->sel) return move ? move : MOVE_NO_EFFECT;
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sfree(ui->sel);
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ui->sel = NULL;
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/* Need to update UI at least, as we cleared the selection */
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