Solo: use new move_cursor() features

This commit is contained in:
Ben Harris
2023-08-11 23:52:53 +01:00
parent 7e7545cb56
commit f7fa9d45f5

5
solo.c
View File

@ -4696,10 +4696,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
} }
} }
if (IS_CURSOR_MOVE(button)) { if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->hx, &ui->hy, cr, cr, false, NULL);
ui->hshow = true;
ui->hcursor = true; ui->hcursor = true;
return MOVE_UI_UPDATE; return move_cursor(button, &ui->hx, &ui->hy, cr, cr, false,
&ui->hshow);
} }
if (ui->hshow && if (ui->hshow &&
(button == CURSOR_SELECT)) { (button == CURSOR_SELECT)) {