Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.c

already takes care of managing the allocation of game presets, so
there's no need for me to introduce scary ObjC machinery to do so in
the frontend.

[originally from svn r5178]
This commit is contained in:
Simon Tatham
2005-01-23 09:59:45 +00:00
parent fa9f4f4522
commit f80d9c6d49

View File

@ -120,40 +120,19 @@ NSMenu *typemenu;
@interface DataMenuItem : NSMenuItem
{
void *payload;
int payload_free;
}
- (void)setPayload:(void *)d;
- (void)setPayloadFree:(BOOL)yesno;
- (void *)getPayload;
@end
@implementation DataMenuItem
- (id)initWithTitle:(NSString *)title
action:(SEL)act
keyEquivalent:(NSString *)key
{
id ret = [super initWithTitle:title action:act keyEquivalent:key];
payload = NULL;
payload_free = NO;
return ret;
}
- (void)setPayload:(void *)d
{
payload = d;
}
- (void)setPayloadFree:(BOOL)yesno
{
payload_free = yesno;
}
- (void *)getPayload
{
return payload;
}
- (void)dealloc
{
if (payload_free)
sfree(payload);
[super dealloc];
}
@end
/* ----------------------------------------------------------------------
@ -489,7 +468,6 @@ struct frontend {
[item setTarget:self];
[item setAction:@selector(presetGame:)];
[item setPayload:params];
[item setPayloadFree:YES];
[typemenu insertItem:item atIndex:0];
}