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Palisade: scale line thickness unboundedly with tile size.
The previous expression for WIDTH defined it, curiously, as (1 + (TILESIZE >= 16) + (TILESIZE >= 32) + (TILESIZE >= 64)) which is roughly logarithmic in tile size, but bounded above by a maximum of 4 pixels. On high-DPI displays this isn't really good enough any more. Now I've set the line thickness to a constant fraction of the tile size (but still bounded below by 1), so it's much easier to see the lines when the puzzle is expanded to extra large size.
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@ -908,7 +908,7 @@ struct game_drawstate {
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#define TILESIZE (ds->tilesize)
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#define MARGIN (ds->tilesize / 2)
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#define WIDTH (1 + (TILESIZE >= 16) + (TILESIZE >= 32) + (TILESIZE >= 64))
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#define WIDTH (3*TILESIZE/32 > 1 ? 3*TILESIZE/32 : 1)
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#define CENTER ((ds->tilesize / 2) + WIDTH/2)
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#define FROMCOORD(x) (((x) - MARGIN) / TILESIZE)
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