Twiddle: use move_cursor() for cursor movement

This commit is contained in:
Ben Harris
2023-08-12 13:34:40 +01:00
parent 568c222106
commit f8c2477ccb

View File

@ -666,18 +666,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
button = button & (~MOD_MASK | MOD_NUM_KEYPAD);
if (IS_CURSOR_MOVE(button)) {
if (button == CURSOR_LEFT && ui->cur_x > 0)
ui->cur_x--;
if (button == CURSOR_RIGHT && (ui->cur_x+n) < (w))
ui->cur_x++;
if (button == CURSOR_UP && ui->cur_y > 0)
ui->cur_y--;
if (button == CURSOR_DOWN && (ui->cur_y+n) < (h))
ui->cur_y++;
ui->cur_visible = true;
return MOVE_UI_UPDATE;
}
if (IS_CURSOR_MOVE(button))
return move_cursor(button, &ui->cur_x, &ui->cur_y, w-n+1, h-n+1,
false, &ui->cur_visible);
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
/*