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Last-ditch maximum size limit for Light Up
This makes sure that width * height <= INT_MAX, which it rather needs to be.
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@ -47,6 +47,7 @@
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#include <string.h>
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#include <string.h>
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#include <assert.h>
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#include <assert.h>
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#include <ctype.h>
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#include <ctype.h>
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#include <limits.h>
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#include <math.h>
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#include <math.h>
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#include "puzzles.h"
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#include "puzzles.h"
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@ -346,6 +347,8 @@ static const char *validate_params(const game_params *params, bool full)
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{
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{
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if (params->w < 2 || params->h < 2)
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if (params->w < 2 || params->h < 2)
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return "Width and height must be at least 2";
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return "Width and height must be at least 2";
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if (params->w > INT_MAX / params->h)
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return "Width times height must not be unreasonably large";
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if (full) {
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if (full) {
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if (params->blackpc < 5 || params->blackpc > 100)
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if (params->blackpc < 5 || params->blackpc > 100)
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return "Percentage of black squares must be between 5% and 100%";
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return "Percentage of black squares must be between 5% and 100%";
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