Since the lack of this has caused portability issues in the past:

add "-ansi -pedantic" to the main Unix makefile, and clean up a few
minor problems pointed out thereby.

[originally from svn r8175]
This commit is contained in:
Simon Tatham
2008-09-13 18:25:19 +00:00
parent acf5c55d35
commit fe1b91ac49
6 changed files with 26 additions and 14 deletions

19
loopy.c
View File

@ -179,7 +179,7 @@ enum { DIFFLIST(ENUM) DIFF_MAX };
static char const *const diffnames[] = { DIFFLIST(TITLE) };
static char const diffchars[] = DIFFLIST(ENCODE);
#define DIFFCONFIG DIFFLIST(CONFIG)
DIFFLIST(SOLVER_FN_DECL);
DIFFLIST(SOLVER_FN_DECL)
static int (*(solver_fns[]))(solver_state *) = { DIFFLIST(SOLVER_FN) };
struct game_params {
@ -3070,7 +3070,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
* bounding-box around the line, then flag all nearby objects for redraw.
*/
if (ds->started) {
const char redraw_flag = 1<<7;
const char redraw_flag = (char)(1<<7);
for (i = 0; i < g->num_edges; i++) {
/* If we're changing state, AND
* the previous state was a coloured line */
@ -3199,12 +3199,15 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
* direction to create a thin rectangle. */
int dx = (x1 > x2) ? -1 : ((x1 < x2) ? 1 : 0);
int dy = (y1 > y2) ? -1 : ((y1 < y2) ? 1 : 0);
int points[] = {
x1 + dy, y1 - dx,
x1 - dy, y1 + dx,
x2 - dy, y2 + dx,
x2 + dy, y2 - dx
};
int points[8];
points[0] = x1 + dy;
points[1] = y1 - dx;
points[2] = x1 - dy;
points[3] = y1 + dx;
points[4] = x2 - dy;
points[5] = y2 + dx;
points[6] = x2 + dy;
points[7] = y2 - dx;
draw_polygon(dr, points, 4, line_colour, line_colour);
}
if (ds->started) {