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Since the lack of this has caused portability issues in the past:
add "-ansi -pedantic" to the main Unix makefile, and clean up a few minor problems pointed out thereby. [originally from svn r8175]
This commit is contained in:
19
loopy.c
19
loopy.c
@ -179,7 +179,7 @@ enum { DIFFLIST(ENUM) DIFF_MAX };
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static char const *const diffnames[] = { DIFFLIST(TITLE) };
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static char const diffchars[] = DIFFLIST(ENCODE);
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#define DIFFCONFIG DIFFLIST(CONFIG)
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DIFFLIST(SOLVER_FN_DECL);
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DIFFLIST(SOLVER_FN_DECL)
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static int (*(solver_fns[]))(solver_state *) = { DIFFLIST(SOLVER_FN) };
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struct game_params {
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@ -3070,7 +3070,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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* bounding-box around the line, then flag all nearby objects for redraw.
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*/
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if (ds->started) {
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const char redraw_flag = 1<<7;
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const char redraw_flag = (char)(1<<7);
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for (i = 0; i < g->num_edges; i++) {
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/* If we're changing state, AND
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* the previous state was a coloured line */
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@ -3199,12 +3199,15 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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* direction to create a thin rectangle. */
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int dx = (x1 > x2) ? -1 : ((x1 < x2) ? 1 : 0);
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int dy = (y1 > y2) ? -1 : ((y1 < y2) ? 1 : 0);
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int points[] = {
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x1 + dy, y1 - dx,
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x1 - dy, y1 + dx,
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x2 - dy, y2 + dx,
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x2 + dy, y2 - dx
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};
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int points[8];
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points[0] = x1 + dy;
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points[1] = y1 - dx;
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points[2] = x1 - dy;
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points[3] = y1 + dx;
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points[4] = x2 - dy;
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points[5] = y2 + dx;
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points[6] = x2 + dy;
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points[7] = y2 - dx;
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draw_polygon(dr, points, 4, line_colour, line_colour);
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}
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if (ds->started) {
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