Minimal (i.e., lame) update to Loopy documentation to match reality -- it's

been wrong since r6299.

[originally from svn r6884]
[r6299 == c389f623f66fe5296f7ef5c66d88884607b82cff]
This commit is contained in:
Jacob Nevins
2006-10-29 17:40:45 +00:00
parent b3364419da
commit fe4fd0ebc5

View File

@ -1807,20 +1807,11 @@ These parameters are available from the \q{Custom...} option on the
\dd Size of grid in squares. \dd Size of grid in squares.
\dt \e{Recursion depth} \dt \e{Difficulty}
\dd Determines how much guesswork and backtracking you will need to \dd Controls the difficulty of the generated puzzle.
do to solve the puzzle. When this is set to zero (as it is for all \#{FIXME: what distinguishes Easy, Medium, and Hard? In particular,
of the \q{Easy} options in the menu), you should always be able to when are backtracking/guesswork required, if ever?}
deduce the state of an edge without having to guess. If you increase
it, you will have to guess more and more.
\lcont{
Setting a high value for this option is liable to consume a lot of
CPU time and memory. Be warned!
}
\C{inertia} \i{Inertia} \C{inertia} \i{Inertia}