mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
nullgame: Don't bother blanking the puzzle window
This is now centralised in the mid-end.
This commit is contained in:
@ -220,14 +220,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
/*
|
||||
* The initial contents of the window are not guaranteed and
|
||||
* can vary with front ends. To be on the safe side, all games
|
||||
* should start by drawing a big background-colour rectangle
|
||||
* covering the whole window.
|
||||
*/
|
||||
draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND);
|
||||
draw_update(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize);
|
||||
}
|
||||
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
|
Reference in New Issue
Block a user