18 Commits

Author SHA1 Message Date
595338fa43 Windows: leave puzzles.rc out of auxiliary GUI tools.
There's no reason to put the .rc file into developer tools like
galaxieseditor at all. Its current job is to add an icon, and those
tools don't have any. I'm about to add version information, and they
won't have that either (in particular, no description string like the
games do).

The CLI developer tools already don't include puzzles.rc, and GUI dev
tools are more like those than they are like puzzles.

puzzles.rc was being added to an aux GUI tool's source file list by
get_platform_puzzle_extra_source_files(), which is called for aux GUI
tools as well as for puzzles proper. However, it's not as simple as
just eliminating that call, because on Unix, we _do_ need to add the
same extra source files to GUI dev tools that we do for puzzles,
because gtk.c contains external references to either an array of the
puzzle's icons or an empty array indicating that there aren't any, so
_something_ has to provide that.

So instead, get_platform_puzzle_extra_source_files now takes an extra
argument saying whether the program is a real puzzle or an aux tool;
windows.cmake leaves out puzzles.rc in the latter case, but unix.cmake
puts the icon array in unconditionally.
2023-11-19 15:04:50 +00:00
6de17a7511 Refactor the new icon installation code.
It's horribly repetitive, and we had a list of all the icons' pixel
sizes anyway!
2023-07-14 08:40:06 +01:00
c99fbed8c9 Install the icons to the right location on Linux
That way, any application displaying the .desktop with its icon will
pick the icon size it deems the best one for the current rendering.

See the Icon Theme Specification:
https://specifications.freedesktop.org/icon-theme-spec/latest/ar01s07.html

Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
2023-07-14 08:31:44 +01:00
b107decdaf Use -Wmissing-prototypes with GCC as well
-Wmissing-prototypes was what I wanted all along, but somehow I'd
mis-read the documentation and thought it wasn't.
2023-02-18 13:52:18 +00:00
873d613dd5 Fix missing statics and #includes on variables.
After Ben fixed all the unwanted global functions by using gcc's
-Wmissing-declarations to spot any that were not predeclared, I
remembered that clang has -Wmissing-variable-declarations, which does
the same job for global objects. Enabled it in -DSTRICT=ON, and made
the code clean under it.

Mostly this was just a matter of sticking 'static' on the front of
things. One variable was outright removed ('verbose' in signpost.c)
because after I made it static clang was then able to spot that it was
also unused.

The more interesting cases were the ones where declarations had to be
_added_ to header files. In particular, in COMBINED builds, puzzles.h
now arranges to have predeclared each 'game' structure defined by a
puzzle backend. Also there's a new tiny header file gtk.h, containing
the declarations of xpm_icons and n_xpm_icons which are exported by
each puzzle's autogenerated icon source file and by no-icon.c. Happily
even the real XPM icon files were generated by our own Perl script
rather than being raw xpm output from ImageMagick, so there was no
difficulty adding the corresponding #include in there.
2023-02-18 08:55:13 +00:00
615a337e42 Add -Wmissing-prototypes to STRICT clang builds.
Ben added -Wmissing-declarations in commit 3a3e491a8bc624e for gcc
builds, and observed that clang's option of the same name doesn't do
the same job. But clang does _have_ an option to do the same job: it's
just spelled differently. Added -Wmissing-prototypes in clang builds,
so that those will check the same thing.
2023-02-18 08:55:02 +00:00
3a3e491a8b Enable -Wmissing-declarations in STRICT mode on GCC
Clang's -Wmissing-declarations means something quite different, so we
only enable it on GCC.  This is slightly silly since Clang's
-Wmissing-declarations is enabled by default, but it makes it clear that
we know they're different.
2023-02-18 00:13:15 +00:00
9c13279938 unix, gtk: Install and use HTML help
- Generate HTML pages from the manual, and install them
- Add "Contents" and "Help on <name>" menu items that will open the
  appropriate page in a web browser
2022-08-01 18:41:10 +01:00
d5b53853aa Permit building GUI helper tools.
These look like puzzles, in that they link against a frontend and
provide the usual 'struct game', but they don't count as a puzzle for
purposes of shipping, or even having to have descriptions and icons.

There's one of these buried in the code already under an ifdef, which
I'll re-enable in the next commit.
2021-05-25 10:45:40 +01:00
8c97ef434f Stop advertising GTK 1 as an option!
When I wrote yesterday's commit c0c64dc1051bcbd I momentarily forgot
which of my projects still support GTK 1 and which don't. Puzzles
doesn't.
2021-04-05 11:00:05 +01:00
c0c64dc105 Advertise user-configurable cmake-time config options.
Various cmake variables that I was informally expecting users to set
on the cmake command line (e.g. cmake -DSTRICT=ON, or cmake
-DPUZZLES_GTK_VERSION=2) are now labelled explicitly with the CACHE
tag, and provided with a documentation string indicating what they're
for.

One effect of this is that GUI-like interfaces to your cmake build
directory, such as ccmake or cmake-gui, will show those variables
explicitly to give you a hint that you might want to change them.

Another is that when you do change them, cmake will recognise that it
needs to redo the rest of its configuration. Previously, if you sat in
an existing cmake build directory and did 'cmake -DSTRICT=ON .'
followed by 'cmake -DSTRICT=OFF .', nothing would happen, even though
you obviously meant it to.
2021-04-04 14:58:39 +01:00
b685eee478 Install desktop files and pixmaps from CMake 2021-04-03 10:35:14 +01:00
a1bab40025 Support earlier versions of CMake.
At least, for the Unix build, so as to support Debian stable and a
couple of prior Ubuntu LTSes.

Not much needed to change in the cmake scripts; the only noticeable
difference was that the 'install' command needs an explicit RUNTIME
DESTINATION.
2021-04-03 08:03:25 +01:00
e763b9ead8 Don't try to build the icons when cross-compiling.
The puzzle icons are built by compiling and running a preliminary
set of puzzle binaries. We can't do that if the binaries won't run
on the build host.
2021-04-01 17:55:21 +01:00
dd8164b774 Unix: allow adding a prefix to all the puzzle names.
A distro maintainer reminds me that downstreams often want to rename
my quite generic executable names to avoid clashes in bin directories.
Added a cmake option -DOUTPUT_NAME to make that easy.
2021-03-31 18:44:44 +01:00
306fab356e Stop automatically adding warning flags and -Werror.
It's better to be lax for normal users trying to build the puzzles
from source to actually run them. That way, warning changes in some
particular compiler I haven't seen yet won't break the build.

Instead, I've invented a cmake setting -DSTRICT=ON which turns on all
those flags. So I can build with them myself, to ensure the code is as
portable as possible. And that flag is set in Buildscr, so that my
official builds won't complete until that warning mode is satisfied.
2021-03-31 18:44:44 +01:00
76aa9619c0 Provide pre-built icons in the source tarball.
This reinstates the feature of the previous build system, that the C
icon files for the GTK puzzles were included in the source tarball, so
that users building from that instead of from the raw git repo would
not need to run the fiddly piece of build that regenerates them.

Running that fiddly piece of build is much easier in the CMake world
(because it's integrated with the main makefile), but it has a build
dependency on ImageMagick which is easily avoided.

The makefile will still build the icons if it _can_. But in the case
where it can't, it will use pre-built icon source files if they're
available, and only fall back to no-icon.c if it can't even do that.
(So a user checking out from git and building without ImageMagick
present will still be able to build _something_ playable.)
2021-03-31 18:44:44 +01:00
cc7f5503dc Migrate to a CMake-based build system.
This completely removes the old system of mkfiles.pl + Recipe + .R
files that I used to manage the various per-platform makefiles and
other build scripts in this code base. In its place is a
CMakeLists.txt setup, which is still able to compile for Linux,
Windows, MacOS, NestedVM and Emscripten.

The main reason for doing this is because mkfiles.pl was a horrible
pile of unmaintainable cruft. It was hard to keep up to date (e.g.
didn't reliably support the latest Visual Studio project files); it
was so specific to me that nobody else could maintain it (or was even
interested in trying, and who can blame them?), and it wasn't even
easy to _use_ if you weren't me. And it didn't even produce very good
makefiles.

In fact I've been wanting to hurl mkfiles.pl in the bin for years, but
was blocked by CMake not quite being able to support my clang-cl based
system for cross-compiling for Windows on Linux. But CMake 3.20 was
released this month and fixes the last bug in that area (it had to do
with preprocessing of .rc files), so now I'm unblocked!

CMake is not perfect, but it's better at mkfiles.pl's job than
mkfiles.pl was, and it has the great advantage that lots of other
people already know about it.

Other advantages of the CMake system:

 - Easier to build with. At least for the big three platforms, it's
   possible to write down a list of build commands that's actually the
   same everywhere ("cmake ." followed by "cmake --build ."). There's
   endless scope for making your end-user cmake commands more fancy
   than that, for various advantages, but very few people _have_ to.

 - Less effort required to add a new puzzle. You just add a puzzle()
   statement to the top-level CMakeLists.txt, instead of needing to
   remember eight separate fiddly things to put in the .R file. (Look
   at the reduction in CHECKLST.txt!)

 - The 'unfinished' subdirectory is now _built_ unconditionally, even
   if the things in it don't go into the 'make install' target. So
   they won't bit-rot in future.

 - Unix build: unified the old icons makefile with the main build, so
   that each puzzle builds without an icon, runs to build its icon,
   then relinks with it.

 - Windows build: far easier to switch back and forth between debug
   and release than with the old makefiles.

 - MacOS build: CMake has its own .dmg generator, which is surely
   better thought out than my ten-line bodge.

 - net reduction in the number of lines of code in the code base. In
   fact, that's still true _even_ if you don't count the deletion of
   mkfiles.pl itself - that script didn't even have the virtue of
   allowing everything else to be done exceptionally concisely.
2021-03-29 19:02:23 +01:00