53 Commits

Author SHA1 Message Date
ffe8639619 Fix premature completion flash in Tracks.
Commit 44e2690ab loosened check_completion's idea of what made a
square count as 'having track in it' for purposes of checking
violations of the row/column counts. Unfortunately, that loosened
notion also applied to the check for the game being complete - so the
game would announce a win as soon as you had every square shaded, even
if you hadn't actually laid all the exact track positions down.

Now we separately count up the number of track-ish squares and the
number of fully completed ones, and use the former for error checking
and the latter for completion checking.
2015-10-23 19:33:52 +01:00
44e2690abb Highlight clue errors in Tracks in some more situations.
- Count any square as having a track either if the square is marked
   as such (rendered as a different background), or if at least one
   adjacent edge is marked as containing a segment of train track
   (rendered as train tracks if they're placed, else as an '=').

 - Do the same counting in rows and columns.
2015-10-21 22:03:02 +01:00
362bf8d450 New puzzle from James Harvey: 'Tracks'. 2015-02-08 16:23:32 +00:00