4 Commits

Author SHA1 Message Date
1df94d233a James H has helpfully provided yet more silly operators for the -A
mode. I think some user-defined ruleset configuration options are
now required...

[originally from svn r8092]
2008-06-24 20:58:35 +00:00
49a077728f An option to enable a debugging mode for the BFS.
[originally from svn r8091]
2008-06-23 17:34:56 +00:00
3633fec8ae New -A mode permitting even madder operators, and also -m to try to
print all possible paths to a value. The latter has a lot of
de-duplication left to be done, due to multiple evaluation orders.

[originally from svn r8061]
2008-06-09 18:28:03 +00:00
b3364419da I'm sick and tired of having unfinished puzzle code lying around on
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
2006-10-29 09:41:02 +00:00