5 Commits

Author SHA1 Message Date
61b983ae3a Support for run-time icons in the GTK puzzles. This involved another
mkfiles.pl change (I don't seem to be planning ahead very well this
week), this time to provide a list of fallback options for an object
file. That way, I have a no-icon.c which quietly replaces
icons/foo-icon.c if the latter doesn't exist, and so again people
checking straight out from Subversion shouldn't have trouble.

[originally from svn r7021]
2006-12-27 15:10:59 +00:00
be8076a6e6 Actually introduce the ability to build the Windows icons into the
Windows puzzle binaries. This checkin involves several distinct
changes:
 - mkfiles.pl now has an extra feature: if an object file is listed
   in Recipe with a trailing question mark, it will be considered
   optional, and silently dropped from the makefile if its primary
   source file isn't present at the time mkfiles.pl runs. This means
   people who check out the puzzles from Subversion and just run
   mkfiles.pl shouldn't get build failures; they just won't get the
   icons.
 - all the .R files now use this feature to include an optional
   Windows resource file.
 - the .rc resource source files are built by icons/Makefile.
 - windows.c finds the icon if present and uses it in place of the
   standard Windows application icon.

[originally from svn r7020]
2006-12-27 11:05:20 +00:00
d07eb2ea3a Improve the icon images by cropping selected pieces out of most of
the main screenshots. (A few, like Map, were perfect already.)

In the process I've vertically reflected the puzzle shown in the
Pattern save file, to bring a more interesting piece of it into the
top left corner :-)

[originally from svn r7019]
2006-12-27 10:26:13 +00:00
90e6864579 Code to construct Windows icon files for the puzzles, by munging the
screenshots into appropriate sizes and colour depths. This is all
done with a nasty Perl script, because ImageMagick does not output
correct .ICO format. Not sure why; it isn't _that_ hard.

I intend at some point to link the resulting icons into the actual
Windows puzzle binaries, but before then I have to make them
prettier: most of them would benefit from being derived from a
smaller crop of the puzzle screenshot instead of trying to fit the
whole thing in.

[originally from svn r7017]
2006-12-26 22:00:11 +00:00
d55ad9fc42 New mechanism for automatic generation of the puzzle screenshots on
the web, which I hope will also end up being extended to generate
both Windows and X icons for each individual puzzle. The mechanism
is: for each puzzle there's a save file in the `icons' subdirectory
showing a game state which I think is a decent illustration of the
puzzle, and then there's a nasty set of scripts which runs each
puzzle binary, loads that save file, grabs a screenshot using xwd,
and munges it into shape.

In order to support this I've added two new options (--redo and
--windowid) to all the GTK puzzles, which I don't expect ever to be
used outside the icons makefile. I've also added two more options
(--load and --id) which force a GTK puzzle to treat its command-line
option as a save file or as a game ID respectively (the previous
behaviour was always to guess, and sometimes it guessed wrong).

[originally from svn r7014]
2006-12-26 16:47:28 +00:00