53 Commits

Author SHA1 Message Date
a752e73720 Try to give a more friendly message if anything goes wrong during
puzzle startup. The puzzle web pages now enclose the whole puzzle
(buttons, canvas, permalinks) in a div set to display:none, and
instead display an apologetic message saying 'sorry, it didn't work';
then, if we get through the whole init function without crashing, we
show the puzzle and hide the apology.

[originally from svn r9802]
2013-04-03 19:04:00 +00:00
9826ecd5c3 Apply a bodge to arrange that if the user selects Custom from the game
type dropdown, we still get an 'onchange' event if they select it a
second time. Normally this wouldn't happen, because onchange means
what it says and we only get it if a _different_ element is selected.

My solution is to create two list items called Custom, set one of them
as display:none to stop it showing up when the list is dropped down,
and to select it after the configuration box closes.

[originally from svn r9788]
2013-03-31 09:58:46 +00:00
49fba922ea New front end! To complement the webification of my puzzles via Java
applets, here's an alternative webification in Javascript, using
Emscripten in asm.js mode (so that as browsers incorporate asm.js
optimisation, the game generation should run really fast).

[originally from svn r9781]
2013-03-30 20:16:21 +00:00