5 Commits

Author SHA1 Message Date
ef6f6427a2 Recipe: centralise dependencies for latin.c.
It's silly to have every puzzle using latin.c separately specify in
its .R file the list of additional modules that latin.c depends on, or
for that matter to have them all have to separately know how to adjust
that for the STANDALONE_SOLVER mode of latin.c.

So I've centralised a new pair of definitions into the core Recipe
file, called LATIN and LATIN_SOLVER, and now a client of latin.c need
only ask for that to get all the necessary dependencies too.

Also, while I'm here, I've moved the non-puzzle-specific 'latincheck'
test program out of unequal.R into the central Recipe.
2018-04-22 16:45:34 +01:00
e3a8e64812 Put the game summaries from the website into gamedesc.txt.
More sensible to bring all the pieces of per-puzzle descriptive text
together into one place, so they can be easily reused everywhere
they're needed.
2015-01-13 19:54:46 +00:00
c06792c076 Add a mechanism to the automake system to allow 'make install' to only
install the actual games, not the auxiliary binaries or nullgame.

[originally from svn r9887]
2013-06-30 10:16:57 +00:00
5dda5cf1d0 Rename wingames.lst to gamedesc.txt, and add a couple of extra fields
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.

[originally from svn r9858]
2013-06-08 16:29:15 +00:00
514bd502be New puzzle! 'Keen', a clone of KenKen.
[originally from svn r8796]
2009-12-27 10:01:23 +00:00