7 Commits

Author SHA1 Message Date
e3a8e64812 Put the game summaries from the website into gamedesc.txt.
More sensible to bring all the pieces of per-puzzle descriptive text
together into one place, so they can be easily reused everywhere
they're needed.
2015-01-13 19:54:46 +00:00
c06792c076 Add a mechanism to the automake system to allow 'make install' to only
install the actual games, not the auxiliary binaries or nullgame.

[originally from svn r9887]
2013-06-30 10:16:57 +00:00
c4ec358d6e Remove spurious "unfinished/" that appeared at the start of the
unfinished puzzles' gamedesc.txt lines due to a Perl error. Ahem.

[originally from svn r9861]
2013-06-08 16:55:33 +00:00
5dda5cf1d0 Rename wingames.lst to gamedesc.txt, and add a couple of extra fields
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.

[originally from svn r9858]
2013-06-08 16:29:15 +00:00
6328483bb4 Bring the unfinished .R files into line with the current conventions.
[originally from svn r8395]
2009-01-06 23:21:42 +00:00
7834793e41 Bring .R files for nullgame and unfinished puzzles up to date with the rest of
the world (by adding icon support).

[originally from svn r7038]
2006-12-29 22:43:47 +00:00
b3364419da I'm sick and tired of having unfinished puzzle code lying around on
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
2006-10-29 09:41:02 +00:00