6 Commits

Author SHA1 Message Date
ef6f6427a2 Recipe: centralise dependencies for latin.c.
It's silly to have every puzzle using latin.c separately specify in
its .R file the list of additional modules that latin.c depends on, or
for that matter to have them all have to separately know how to adjust
that for the STANDALONE_SOLVER mode of latin.c.

So I've centralised a new pair of definitions into the core Recipe
file, called LATIN and LATIN_SOLVER, and now a client of latin.c need
only ask for that to get all the necessary dependencies too.

Also, while I'm here, I've moved the non-puzzle-specific 'latincheck'
test program out of unequal.R into the central Recipe.
2018-04-22 16:45:34 +01:00
e3a8e64812 Put the game summaries from the website into gamedesc.txt.
More sensible to bring all the pieces of per-puzzle descriptive text
together into one place, so they can be easily reused everywhere
they're needed.
2015-01-13 19:54:46 +00:00
c06792c076 Add a mechanism to the automake system to allow 'make install' to only
install the actual games, not the auxiliary binaries or nullgame.

[originally from svn r9887]
2013-06-30 10:16:57 +00:00
c4ec358d6e Remove spurious "unfinished/" that appeared at the start of the
unfinished puzzles' gamedesc.txt lines due to a Perl error. Ahem.

[originally from svn r9861]
2013-06-08 16:55:33 +00:00
5dda5cf1d0 Rename wingames.lst to gamedesc.txt, and add a couple of extra fields
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.

[originally from svn r9858]
2013-06-08 16:29:15 +00:00
c91471e6c1 New puzzle in 'unfinished'. Essentially, Sudoku for group theorists:
you are given a partially specified Cayley table of a small finite
group, and must fill in all the missing entries using both Sudoku-
style deductions (minus the square block constraint) and the group
axioms. I've just thrown it together in about five hours by cloning-
and-hacking from Keen, as much as anything else to demonstrate that
the new latin.c interface really does make it extremely easy to
write new Latin square puzzles.

It's not really _unfinished_, as such, but it is just too esoteric
(not to mention difficult) for me to feel entirely comfortable with
adding it to the main puzzle collection. I can't bring myself to
throw it away, though, and who knows - perhaps a university maths
department might find it a useful teaching tool :-)

[originally from svn r8800]
2009-12-30 16:53:36 +00:00