5 Commits

Author SHA1 Message Date
aea60465a4 Update the list of tested browsers.
[originally from svn r9812]
2013-04-05 15:49:31 +00:00
5dc559c8be Assorted HTML/CSS fiddlings to make things work better in IE. I've
added a trivial doctype (IE complained without it), but that caused a
gap to appear between the puzzle and the status bar, so I tinkered a
bit more and ended up removing the <table> completely (no great loss)
as well as adding display:block to the canvas and explicitly setting
the width of not only the status bar div but also its parent div.
Meanwhile, I'm putting the "px" on the end of a lot of properties I
set from JS, because IE complains about that too if I don't.

[originally from svn r9809]
2013-04-05 15:49:25 +00:00
a752e73720 Try to give a more friendly message if anything goes wrong during
puzzle startup. The puzzle web pages now enclose the whole puzzle
(buttons, canvas, permalinks) in a div set to display:none, and
instead display an apologetic message saying 'sorry, it didn't work';
then, if we get through the whole init function without crashing, we
show the puzzle and hide the apology.

[originally from svn r9802]
2013-04-03 19:04:00 +00:00
1264bccf40 Forgot to make the web-page-building scripts executable.
[originally from svn r9786]
2013-03-31 08:55:21 +00:00
49fba922ea New front end! To complement the webification of my puzzles via Java
applets, here's an alternative webification in Javascript, using
Emscripten in asm.js mode (so that as browsers incorporate asm.js
optimisation, the game generation should run really fast).

[originally from svn r9781]
2013-03-30 20:16:21 +00:00