14 Commits

Author SHA1 Message Date
b293605ce3 hat-test: fix memory leaks.
I ran this again today with Leak Sanitiser on, which complained.
2023-04-29 13:40:51 +01:00
89c438e149 Declare all dsfs as a dedicated type name 'DSF'.
In this commit, 'DSF' is simply a typedef for 'int', so that the new
declaration form 'DSF *' translates to the same type 'int *' that dsfs
have always had. So all we're doing here is mechanically changing type
declarations throughout the code.
2023-04-20 17:23:21 +01:00
bb561ee3b1 Use a dedicated free function to free dsfs.
No functional change: currently, this just wraps the previous sfree
call.
2023-04-20 17:21:12 +01:00
0d86fe4b74 Move obfuscator tests into obfusc.c.
I just found these self-tests lying around in mines.c under an #ifdef
that nobody ever enables. Let's put them somewhere more sensible! We
already have a separate tool for working with the obfuscation system
in a puzzle-independent way, and it seems reasonable to put them in
there.
2023-04-16 08:44:33 +01:00
6fb890e0ea Reference my just-published article about aperiodic tilings.
In commit 8d6647548f7d005 I added the Hats grid type to Loopy, and
mentioned in the commit message that I was very pleased with the
algorithm I came up with.

In fact, I was so pleased with it that I've decided it deserves a
proper public writeup. So I've spent the Easter weekend producing one:

  https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/aperiodic-tilings/

In this commit I adjust the header comments in both penrose.c and
hat.c to refer to the article (replacing a previous comment in
penrose.c to a much less polished page containing a copy of my
jotting-grade personal notes that I sent James Harvey once). Also,
added some code to hatgen.c to output Python hat descriptions in a
similar style to hat-test, which I used to generate a couple of the
more difficult diagrams in the new article, and didn't want to lose.
2023-04-10 14:59:05 +01:00
3b9cafa09f Fall back to <math.h> if <tgmath.h> doesn't work.
This fixes a build failure introduced by commit 2e48ce132e011e8
yesterday.

When I saw that commit I expected the most likely problem would be in
the NestedVM build, which is currently the thing with the most most
out-of-date C implementation. And indeed the NestedVM toolchain
doesn't have <tgmath.h> - but much more surprisingly, our _Windows_
builds failed too, with a compile error inside <tgmath.h> itself!

I haven't looked closely into the problem yet. Our Windows builds are
done with clang, which comes with its own <tgmath.h> superseding the
standard Windows one. So you'd _hope_ that clang could make sense of
its own header! But perhaps the problem is that this is an unusual
compile mode and hasn't been tested.

My fix is to simply add a cmake check for <tgmath.h> - which doesn't
just check the file's existence, it actually tries compiling a file
that #includes it, so it will detect 'file exists but is mysteriously
broken' just as easily as 'not there at all'. So this makes the builds
start working again, precisely on Ben's theory of opportunistically
using <tgmath.h> where possible and falling back to <math.h>
otherwise.

It looks ugly, though! I'm half tempted to make a new header file
whose job is to include a standard set of system headers, just so that
that nasty #ifdef doesn't have to sit at the top of almost all the
source files. But for the moment this at least gets the build working
again.
2023-04-06 07:08:04 +01:00
2e48ce132e Replace <math.h> with <tgmath.h> throughout
C89 provided only double-precision mathematical functions (sin() etc),
and so despite using single-precision elsewhere, those are what Puzzles
has traditionally used.  C99 introduced single-precision equivalents
(sinf() etc), and I hope it's been long enough that we can safely use
them.  Maybe they'll even be faster.

Rather than directly use the single-precision functions, though, we use
the magic macros from <tgmath.h> that automatically choose the precision
of mathematical functions based on their arguments.  This has the
advantage that we only need to change which header we include, and thus
that we can switch back again if some platform has trouble with the new
header.
2023-04-04 21:43:25 +01:00
2499eb47fa hat-test: more scaling and clipping options.
This adds the ability to turn off hat-test's normal scaling of the
bounding box to fit on an A4 page, which I intended for printing test
patches (but never actually found a need to print one). The --unscaled
mode seems more useful if you're planning to turn the output into an
image, e.g. to use as a desktop background.

Also added --clip, which generates a rectangle completely covered in
hats (i.e. shows any hat that overlaps the output rectangle at all),
as opposed to the normal mode which omits any hat that doesn't fit
_entirely_ in the output rectangle (more similar to what Loopy wants).

Actually generating a desktop background by this method is still a bit
fiddly to get right, but it's better than before.
2023-04-02 14:35:12 +01:00
7956148591 hat-test: fix array underrun.
Having _checked_ whether a hat index in my four-colouring maps was -1, I
then went ahead and used it as an array index anyway, oops!
2023-04-02 14:35:12 +01:00
83244294f5 Move other test main()s out of library source files.
Having stated the principle in the previous commit, I should apply it
consistently. A source file linked into the Puzzles library of common
support code should not also define a main() under ifdef.

This commit only goes as far as the _library_ support modules. It
would be a much bigger job to do the same for all the actual _puzzles_
that have test main()s or standalone-solver main()s. And it's not
necessary, because modifying one of those source files only triggers a
rebuild of _one_ puzzle, not absolutely everything. (Not to mention
that it's quite likely the puzzle and the test main() will need to be
modified in conjunction anyway.)

As in the previous commit, this has required exposing a few internal
API functions as global, and maybe editing them a bit. In particular,
the one-shot internal function that divvy_rectangle() loops on until
it succeeds is now exposed as divvy_rectangle_attempt(), which means
the test program doesn't have to condition a failure counter into the
real function.

I've thrown away penrose-vector-test completely, because that didn't
look like a test program with any ongoing use at all - it was surely
vestigial, while James was getting the vector representation up and
running in the first place.
2023-04-02 14:35:12 +01:00
71e1776094 Move hat-test into its own source file.
I noticed while hacking on hat-test recently that it's quite awkward
to be compiling a test main() program that lives in a source file also
built into the Puzzles support library, because every modification to
main() also triggers a rebuild of the library, and thence of all the
actual puzzles. So it's better if such a test main() has its own
source file.

In order to make hat-test work standalone, I've had to move a lot of
hat.c's internal declarations out into a second header file. This also
means making a bunch of internal functions global, which means they're
also in the namespace of programs other than hat-test, which means in
turn that they should have names with less implicit context.
2023-04-02 14:35:12 +01:00
6f75879e9f Hats tiling: more uniform parent selection.
This tweak improves the uniformity of the generated patches of hat
tiling, by selecting from (the closest 32-bit approximation I can get
to) the limiting probability distribution of finite patches in the
whole plane.

This shouldn't invalidate any grid description that contains enough
coordinates to uniquely specify a piece of tiling - in particular, any
generated by the game itself. But if anyone's been brave enough to
hand-type a grid description in the last two days and left off some of
the coordinates, then those might be invalidated.
2023-03-28 20:51:02 +01:00
2b1167d82a Fix references to the renamed 'auxiliary' directory.
I renamed it in a hurry this morning after the first report of a git
error message on Windows. Now I realise that several source files
referred to the old name, and also need fixing.
2023-03-27 19:31:14 +01:00
0af537d2c0 Rename the 'aux' subdirectory to avoid Windows restrictions.
James Harvey points out that Windows still forbids calling a file
'aux' in any context. Even a directory. Gaaah.
2023-03-27 09:23:41 +01:00