instead of having the puzzle binary export its window ID to a script
which then runs xwd, we can use the gdk-pixbuf library to have the
puzzle binary _itself_ read its own internal pixmap and save it
straight to a PNG. How handy. And faster, and less timing-sensitive.
[originally from svn r7022]
the web, which I hope will also end up being extended to generate
both Windows and X icons for each individual puzzle. The mechanism
is: for each puzzle there's a save file in the `icons' subdirectory
showing a game state which I think is a decent illustration of the
puzzle, and then there's a nasty set of scripts which runs each
puzzle binary, loads that save file, grabs a screenshot using xwd,
and munges it into shape.
In order to support this I've added two new options (--redo and
--windowid) to all the GTK puzzles, which I don't expect ever to be
used outside the icons makefile. I've also added two more options
(--load and --id) which force a GTK puzzle to treat its command-line
option as a save file or as a game ID respectively (the previous
behaviour was always to guess, and sometimes it guessed wrong).
[originally from svn r7014]