6 Commits

Author SHA1 Message Date
f80d9c6d49 Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.c
already takes care of managing the allocation of game presets, so
there's no need for me to introduce scary ObjC machinery to do so in
the frontend.

[originally from svn r5178]
2005-01-23 09:59:45 +00:00
fa9f4f4522 I _think_ this has just fixed an uninitialised-memory bug, but I'm
not sure.

[originally from svn r5177]
2005-01-23 09:37:16 +00:00
c166bdc645 Dynamically frob the menu bar to achieve selection of game presets.
[originally from svn r5176]
2005-01-23 09:17:46 +00:00
d85a505463 Flesh out the menus a bit.
[originally from svn r5175]
2005-01-23 08:36:24 +00:00
84a73c30ac Update TODO.
[originally from svn r5174]
2005-01-22 18:46:51 +00:00
11dad948a3 Initial checkin of a Mac OS X port of puzzles, using Cocoa. All
puzzles are compiled together into a single monolithic application
which allows you to select each one from one of its menus.

[originally from svn r5173]
2005-01-22 18:34:18 +00:00