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This builds a secondary GUI program sharing most of the Untangle code, similar to galaxieseditor. You can still drag points around as in the actual Untangle game, but also you can right-drag to add or remove an edge between two points. And the 'copy to clipboard' action generates the Untangle game id corresponding to whatever you ended up with. This could be used for hand-designing actual Untangle games, but my more immediate use for it is as a convenient method of constructing test cases for the new graph testing code.
294 lines
8.2 KiB
CMake
294 lines
8.2 KiB
CMake
cmake_minimum_required(VERSION 3.5)
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project(puzzles
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LANGUAGES C)
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include(cmake/setup.cmake)
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add_library(core_obj OBJECT
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combi.c divvy.c draw-poly.c drawing.c dsf.c findloop.c grid.c
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latin.c laydomino.c loopgen.c malloc.c matching.c midend.c misc.c
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penrose.c penrose-legacy.c ps.c random.c sort.c tdq.c tree234.c
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version.c
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${platform_common_sources})
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add_library(core $<TARGET_OBJECTS:core_obj>)
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add_library(common $<TARGET_OBJECTS:core_obj> hat.c spectre.c)
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cliprogram(polygon-test draw-poly.c
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SDL2_LIB COMPILE_DEFINITIONS STANDALONE_POLYGON)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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puzzle(blackbox
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DISPLAYNAME "Black Box"
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DESCRIPTION "Ball-finding puzzle"
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OBJECTIVE "Find the hidden balls in the box by bouncing laser beams \
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off them.")
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puzzle(bridges
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DISPLAYNAME "Bridges"
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DESCRIPTION "Bridge-placing puzzle"
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OBJECTIVE "Connect all the islands with a network of bridges.")
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puzzle(cube
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DISPLAYNAME "Cube"
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DESCRIPTION "Rolling cube puzzle"
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OBJECTIVE "Pick up all the blue squares by rolling the cube over them.")
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puzzle(dominosa
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DISPLAYNAME "Dominosa"
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DESCRIPTION "Domino tiling puzzle"
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OBJECTIVE "Tile the rectangle with a full set of dominoes.")
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solver(dominosa)
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puzzle(fifteen
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DISPLAYNAME "Fifteen"
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DESCRIPTION "Sliding block puzzle"
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OBJECTIVE "Slide the tiles around to arrange them into order.")
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solver(fifteen)
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puzzle(filling
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DISPLAYNAME "Filling"
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DESCRIPTION "Polyomino puzzle"
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OBJECTIVE "Mark every square with the area of its containing region.")
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solver(filling)
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puzzle(flip
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DISPLAYNAME "Flip"
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DESCRIPTION "Tile inversion puzzle"
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OBJECTIVE "Flip groups of squares to light them all up at once.")
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puzzle(flood
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DISPLAYNAME "Flood"
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DESCRIPTION "Flood-filling puzzle"
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OBJECTIVE "Turn the grid the same colour in as few flood fills as possible.")
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puzzle(galaxies
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DISPLAYNAME "Galaxies"
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DESCRIPTION "Symmetric polyomino puzzle"
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OBJECTIVE "Divide the grid into rotationally symmetric regions each \
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centred on a dot.")
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solver(galaxies)
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cliprogram(galaxiespicture galaxies.c
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COMPILE_DEFINITIONS STANDALONE_PICTURE_GENERATOR)
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guiprogram(galaxieseditor galaxies.c
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COMPILE_DEFINITIONS EDITOR)
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puzzle(guess
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DISPLAYNAME "Guess"
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DESCRIPTION "Combination-guessing puzzle"
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OBJECTIVE "Guess the hidden combination of colours.")
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puzzle(inertia
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DISPLAYNAME "Inertia"
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DESCRIPTION "Gem-collecting puzzle"
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OBJECTIVE "Collect all the gems without running into any of the mines.")
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puzzle(keen
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DISPLAYNAME "Keen"
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DESCRIPTION "Arithmetic Latin square puzzle"
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OBJECTIVE "Complete the latin square in accordance with the \
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arithmetic clues.")
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solver(keen latin.c)
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puzzle(lightup
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DISPLAYNAME "Light Up"
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DESCRIPTION "Light-bulb placing puzzle"
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OBJECTIVE "Place bulbs to light up all the squares.")
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solver(lightup)
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puzzle(loopy
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DISPLAYNAME "Loopy"
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DESCRIPTION "Loop-drawing puzzle"
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OBJECTIVE "Draw a single closed loop, given clues about number of \
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adjacent edges.")
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solver(loopy)
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puzzle(magnets
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DISPLAYNAME "Magnets"
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DESCRIPTION "Magnet-placing puzzle"
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OBJECTIVE "Place magnets to satisfy the clues and avoid like poles \
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touching.")
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solver(magnets)
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puzzle(map
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DISPLAYNAME "Map"
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DESCRIPTION "Map-colouring puzzle"
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OBJECTIVE "Colour the map so that adjacent regions are never the \
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same colour.")
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solver(map)
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puzzle(mines
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DISPLAYNAME "Mines"
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DESCRIPTION "Mine-finding puzzle"
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OBJECTIVE "Find all the mines without treading on any of them.")
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cliprogram(mineobfusc mines.c COMPILE_DEFINITIONS STANDALONE_OBFUSCATOR)
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puzzle(mosaic
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DISPLAYNAME "Mosaic"
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DESCRIPTION "Grid-filling puzzle"
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OBJECTIVE "Fill in the grid given clues about number of \
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nearby black squares.")
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puzzle(net
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# The Windows Net shouldn't be called 'net.exe', since Windows
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# already has a reasonably important utility program by that name!
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WINDOWS_EXE_NAME netgame
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DISPLAYNAME "Net"
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DESCRIPTION "Network jigsaw puzzle"
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OBJECTIVE "Rotate each tile to reassemble the network.")
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puzzle(netslide
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DISPLAYNAME "Netslide"
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DESCRIPTION "Toroidal sliding network puzzle"
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OBJECTIVE "Slide a row at a time to reassemble the network.")
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puzzle(nullgame)
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puzzle(palisade
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DISPLAYNAME "Palisade"
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DESCRIPTION "Grid-division puzzle"
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OBJECTIVE "Divide the grid into equal-sized areas in accordance with\
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the clues.")
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puzzle(pattern
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DISPLAYNAME "Pattern"
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DESCRIPTION "Pattern puzzle"
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OBJECTIVE "Fill in the pattern in the grid, given only the lengths \
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of runs of black squares.")
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solver(pattern)
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cliprogram(patternpicture pattern.c
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COMPILE_DEFINITIONS STANDALONE_PICTURE_GENERATOR)
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puzzle(pearl
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DISPLAYNAME "Pearl"
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DESCRIPTION "Loop-drawing puzzle"
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OBJECTIVE "Draw a single closed loop, given clues about corner and \
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straight squares.")
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solver(pearl)
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cliprogram(pearlbench pearl.c COMPILE_DEFINITIONS STANDALONE_SOLVER)
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puzzle(pegs
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DISPLAYNAME "Pegs"
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DESCRIPTION "Peg solitaire puzzle"
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OBJECTIVE "Jump pegs over each other to remove all but one.")
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puzzle(range
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DISPLAYNAME "Range"
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DESCRIPTION "Visible-distance puzzle"
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OBJECTIVE "Place black squares to limit the visible distance from \
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each numbered cell.")
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puzzle(rect
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DISPLAYNAME "Rectangles"
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DESCRIPTION "Rectangles puzzle"
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OBJECTIVE "Divide the grid into rectangles with areas equal to the \
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numbers.")
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puzzle(samegame
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DISPLAYNAME "Same Game"
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DESCRIPTION "Block-clearing puzzle"
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OBJECTIVE "Clear the grid by removing touching groups of the same \
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colour squares.")
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puzzle(signpost
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DISPLAYNAME "Signpost"
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DESCRIPTION "Square-connecting puzzle"
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OBJECTIVE "Connect the squares into a path following the arrows.")
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solver(signpost)
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puzzle(singles
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DISPLAYNAME "Singles"
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DESCRIPTION "Number-removing puzzle"
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OBJECTIVE "Black out the right set of duplicate numbers.")
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solver(singles)
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puzzle(sixteen
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DISPLAYNAME "Sixteen"
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DESCRIPTION "Toroidal sliding block puzzle"
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OBJECTIVE "Slide a row at a time to arrange the tiles into order.")
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puzzle(slant
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DISPLAYNAME "Slant"
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DESCRIPTION "Maze-drawing puzzle"
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OBJECTIVE "Draw a maze of slanting lines that matches the clues.")
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solver(slant)
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puzzle(solo
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DISPLAYNAME "Solo"
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DESCRIPTION "Number placement puzzle"
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OBJECTIVE "Fill in the grid so that each row, column and square \
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block contains one of every digit.")
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solver(solo)
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puzzle(tents
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DISPLAYNAME "Tents"
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DESCRIPTION "Tent-placing puzzle"
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OBJECTIVE "Place a tent next to each tree.")
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solver(tents)
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puzzle(towers
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DISPLAYNAME "Towers"
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DESCRIPTION "Tower-placing Latin square puzzle"
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OBJECTIVE "Complete the latin square of towers in accordance with \
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the clues.")
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solver(towers latin.c)
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puzzle(tracks
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DISPLAYNAME "Tracks"
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DESCRIPTION "Path-finding railway track puzzle"
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OBJECTIVE "Fill in the railway track according to the clues.")
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solver(tracks)
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puzzle(twiddle
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DISPLAYNAME "Twiddle"
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DESCRIPTION "Rotational sliding block puzzle"
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OBJECTIVE "Rotate the tiles around themselves to arrange them into order.")
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puzzle(undead
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DISPLAYNAME "Undead"
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DESCRIPTION "Monster-placing puzzle"
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OBJECTIVE "Place ghosts, vampires and zombies so that the right \
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numbers of them can be seen in mirrors.")
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puzzle(unequal
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DISPLAYNAME "Unequal"
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DESCRIPTION "Latin square puzzle"
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OBJECTIVE "Complete the latin square in accordance with the > signs.")
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solver(unequal latin.c)
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puzzle(unruly
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DISPLAYNAME "Unruly"
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DESCRIPTION "Black and white grid puzzle"
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OBJECTIVE "Fill in the black and white grid to avoid runs of three.")
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solver(unruly)
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puzzle(untangle
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DISPLAYNAME "Untangle"
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DESCRIPTION "Planar graph layout puzzle"
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OBJECTIVE "Reposition the points so that the lines do not cross.")
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guiprogram(grapheditor untangle.c
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COMPILE_DEFINITIONS EDITOR)
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add_subdirectory(unfinished)
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add_subdirectory(auxiliary)
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if(build_cli_programs)
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write_generated_games_header()
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include(CheckFunctionExists)
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check_function_exists(HF_ITER HAVE_HF_ITER)
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set(WITH_LIBFUZZER OFF
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CACHE BOOL "Build fuzzpuzz using Clang's libFuzzer")
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cliprogram(fuzzpuzz fuzzpuzz.c list.c ${puzzle_sources}
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COMPILE_DEFINITIONS COMBINED $<$<BOOL:${WITH_LIBFUZZER}>:OMIT_MAIN>
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$<$<BOOL:${HAVE_HF_ITER}>:HAVE_HF_ITER>)
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target_include_directories(fuzzpuzz PRIVATE ${generated_include_dir})
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if(WITH_LIBFUZZER)
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target_compile_options(fuzzpuzz PRIVATE -fsanitize=fuzzer)
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set_target_properties(fuzzpuzz PROPERTIES LINK_FLAGS -fsanitize=fuzzer)
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endif()
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endif()
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build_extras()
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