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web pages for the Java applets. Previously, those have all been maintained by hand in my website's svn area, which is a bit silly. Now we have a file per puzzle in the 'html' subdirectory which contains the puzzle's name, one or two attributes, and the instructions snippet to go below the puzzle applet; and then there's a Perl script that builds all the real web pages out of that by adding in the parts common across all files: the header, footer, and middle fragment with the <applet> tag and resizing bits and pieces. One piece _not_ checked in here is the footer text specific to my hosting at chiark, which I think does still belong in the www area. So Buildscr doesn't actually build the web pages; it just delivers the bits and pieces by which my nightly snapshot script will be able to run the program that _does_ build them, passing that footer as an extra argument. [originally from svn r9780]
15 lines
561 B
HTML
15 lines
561 B
HTML
Inertia
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<p>
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Slide the ball around the grid picking up the gems. Every time the
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ball moves, it will keep sliding until it either hits a wall, or
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stops on a stop square (the broken circles). Try to collect every
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gem without running into any of the mines.
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<p>
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Use the numeric keypad to slide the ball horizontally, vertically or
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diagonally. Alternatively, click on the grid to make the ball move
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towards where you clicked.
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<p>
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If you hit a mine and explode, you can select Undo from the Game
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menu and continue playing; the game will track how many times you
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died.
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