Files
puzzles/html/inertia.html
Simon Tatham e2c84a5fd2 Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the <applet> tag and resizing bits and pieces.

One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.

[originally from svn r9780]
2013-03-30 20:04:10 +00:00

15 lines
561 B
HTML

Inertia
<p>
Slide the ball around the grid picking up the gems. Every time the
ball moves, it will keep sliding until it either hits a wall, or
stops on a stop square (the broken circles). Try to collect every
gem without running into any of the mines.
<p>
Use the numeric keypad to slide the ball horizontally, vertically or
diagonally. Alternatively, click on the grid to make the ball move
towards where you clicked.
<p>
If you hit a mine and explode, you can select Undo from the Game
menu and continue playing; the game will track how many times you
died.