Files
puzzles/latin.c
Simon Tatham 59954d67f5 groupsolver: fix segfault accessing solver->names.
Reproduced via 'groupsolver -v 5i:l5_2b5h' (thanks to Arun Giridhar
for the report).

We had filled in subsolver.names, but then called
latin_solver_alloc(&subsolver), which nulled out that pointer again.

Solution: do those two things in the opposite order.
2024-12-22 20:13:43 +00:00

1316 lines
38 KiB
C

#include <assert.h>
#include <string.h>
#include <stdarg.h>
#include "puzzles.h"
#include "tree234.h"
#include "matching.h"
#ifdef STANDALONE_LATIN_TEST
#define STANDALONE_SOLVER
#endif
#include "latin.h"
/* --------------------------------------------------------
* Solver.
*/
static int latin_solver_top(struct latin_solver *solver, int maxdiff,
int diff_simple, int diff_set_0, int diff_set_1,
int diff_forcing, int diff_recursive,
usersolver_t const *usersolvers, validator_t valid,
void *ctx, ctxnew_t ctxnew, ctxfree_t ctxfree);
#ifdef STANDALONE_SOLVER
int solver_show_working, solver_recurse_depth;
#endif
/*
* Function called when we are certain that a particular square has
* a particular number in it. The y-coordinate passed in here is
* transformed.
*/
void latin_solver_place(struct latin_solver *solver, int x, int y, int n)
{
int i, o = solver->o;
assert(n <= o);
assert(cube(x,y,n));
/*
* Rule out all other numbers in this square.
*/
for (i = 1; i <= o; i++)
if (i != n)
cube(x,y,i) = false;
/*
* Rule out this number in all other positions in the row.
*/
for (i = 0; i < o; i++)
if (i != y)
cube(x,i,n) = false;
/*
* Rule out this number in all other positions in the column.
*/
for (i = 0; i < o; i++)
if (i != x)
cube(i,y,n) = false;
/*
* Enter the number in the result grid.
*/
solver->grid[y*o+x] = n;
/*
* Cross out this number from the list of numbers left to place
* in its row, its column and its block.
*/
solver->row[y*o+n-1] = solver->col[x*o+n-1] = true;
}
int latin_solver_elim(struct latin_solver *solver, int start, int step
#ifdef STANDALONE_SOLVER
, const char *fmt, ...
#endif
)
{
int o = solver->o;
#ifdef STANDALONE_SOLVER
char **names = solver->names;
#endif
int fpos, m, i;
/*
* Count the number of set bits within this section of the
* cube.
*/
m = 0;
fpos = -1;
for (i = 0; i < o; i++)
if (solver->cube[start+i*step]) {
fpos = start+i*step;
m++;
}
if (m == 1) {
int x, y, n;
assert(fpos >= 0);
n = 1 + fpos % o;
y = fpos / o;
x = y / o;
y %= o;
if (!solver->grid[y*o+x]) {
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
va_list ap;
printf("%*s", solver_recurse_depth*4, "");
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
printf(":\n%*s placing %s at (%d,%d)\n",
solver_recurse_depth*4, "", names[n-1],
x+1, y+1);
}
#endif
latin_solver_place(solver, x, y, n);
return +1;
}
} else if (m == 0) {
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
va_list ap;
printf("%*s", solver_recurse_depth*4, "");
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
printf(":\n%*s no possibilities available\n",
solver_recurse_depth*4, "");
}
#endif
return -1;
}
return 0;
}
struct latin_solver_scratch {
unsigned char *grid, *rowidx, *colidx, *set;
int *neighbours, *bfsqueue;
#ifdef STANDALONE_SOLVER
int *bfsprev;
#endif
};
int latin_solver_set(struct latin_solver *solver,
struct latin_solver_scratch *scratch,
int start, int step1, int step2
#ifdef STANDALONE_SOLVER
, const char *fmt, ...
#endif
)
{
int o = solver->o;
#ifdef STANDALONE_SOLVER
char **names = solver->names;
#endif
int i, j, n, count;
unsigned char *grid = scratch->grid;
unsigned char *rowidx = scratch->rowidx;
unsigned char *colidx = scratch->colidx;
unsigned char *set = scratch->set;
/*
* We are passed a o-by-o matrix of booleans. Our first job
* is to winnow it by finding any definite placements - i.e.
* any row with a solitary 1 - and discarding that row and the
* column containing the 1.
*/
memset(rowidx, true, o);
memset(colidx, true, o);
for (i = 0; i < o; i++) {
int count = 0, first = -1;
for (j = 0; j < o; j++)
if (solver->cube[start+i*step1+j*step2])
first = j, count++;
if (count == 0) return -1;
if (count == 1)
rowidx[i] = colidx[first] = false;
}
/*
* Convert each of rowidx/colidx from a list of 0s and 1s to a
* list of the indices of the 1s.
*/
for (i = j = 0; i < o; i++)
if (rowidx[i])
rowidx[j++] = i;
n = j;
for (i = j = 0; i < o; i++)
if (colidx[i])
colidx[j++] = i;
assert(n == j);
/*
* And create the smaller matrix.
*/
for (i = 0; i < n; i++)
for (j = 0; j < n; j++)
grid[i*o+j] = solver->cube[start+rowidx[i]*step1+colidx[j]*step2];
/*
* Having done that, we now have a matrix in which every row
* has at least two 1s in. Now we search to see if we can find
* a rectangle of zeroes (in the set-theoretic sense of
* `rectangle', i.e. a subset of rows crossed with a subset of
* columns) whose width and height add up to n.
*/
memset(set, 0, n);
count = 0;
while (1) {
/*
* We have a candidate set. If its size is <=1 or >=n-1
* then we move on immediately.
*/
if (count > 1 && count < n-1) {
/*
* The number of rows we need is n-count. See if we can
* find that many rows which each have a zero in all
* the positions listed in `set'.
*/
int rows = 0;
for (i = 0; i < n; i++) {
bool ok = true;
for (j = 0; j < n; j++)
if (set[j] && grid[i*o+j]) {
ok = false;
break;
}
if (ok)
rows++;
}
/*
* We expect never to be able to get _more_ than
* n-count suitable rows: this would imply that (for
* example) there are four numbers which between them
* have at most three possible positions, and hence it
* indicates a faulty deduction before this point or
* even a bogus clue.
*/
if (rows > n - count) {
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
va_list ap;
printf("%*s", solver_recurse_depth*4,
"");
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
printf(":\n%*s contradiction reached\n",
solver_recurse_depth*4, "");
}
#endif
return -1;
}
if (rows >= n - count) {
bool progress = false;
/*
* We've got one! Now, for each row which _doesn't_
* satisfy the criterion, eliminate all its set
* bits in the positions _not_ listed in `set'.
* Return +1 (meaning progress has been made) if we
* successfully eliminated anything at all.
*
* This involves referring back through
* rowidx/colidx in order to work out which actual
* positions in the cube to meddle with.
*/
for (i = 0; i < n; i++) {
bool ok = true;
for (j = 0; j < n; j++)
if (set[j] && grid[i*o+j]) {
ok = false;
break;
}
if (!ok) {
for (j = 0; j < n; j++)
if (!set[j] && grid[i*o+j]) {
int fpos = (start+rowidx[i]*step1+
colidx[j]*step2);
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
int px, py, pn;
if (!progress) {
va_list ap;
printf("%*s", solver_recurse_depth*4,
"");
va_start(ap, fmt);
vprintf(fmt, ap);
va_end(ap);
printf(":\n");
}
pn = 1 + fpos % o;
py = fpos / o;
px = py / o;
py %= o;
printf("%*s ruling out %s at (%d,%d)\n",
solver_recurse_depth*4, "",
names[pn-1], px+1, py+1);
}
#endif
progress = true;
solver->cube[fpos] = false;
}
}
}
if (progress) {
return +1;
}
}
}
/*
* Binary increment: change the rightmost 0 to a 1, and
* change all 1s to the right of it to 0s.
*/
i = n;
while (i > 0 && set[i-1])
set[--i] = 0, count--;
if (i > 0)
set[--i] = 1, count++;
else
break; /* done */
}
return 0;
}
/*
* Look for forcing chains. A forcing chain is a path of
* pairwise-exclusive squares (i.e. each pair of adjacent squares
* in the path are in the same row, column or block) with the
* following properties:
*
* (a) Each square on the path has precisely two possible numbers.
*
* (b) Each pair of squares which are adjacent on the path share
* at least one possible number in common.
*
* (c) Each square in the middle of the path shares _both_ of its
* numbers with at least one of its neighbours (not the same
* one with both neighbours).
*
* These together imply that at least one of the possible number
* choices at one end of the path forces _all_ the rest of the
* numbers along the path. In order to make real use of this, we
* need further properties:
*
* (c) Ruling out some number N from the square at one end
* of the path forces the square at the other end to
* take number N.
*
* (d) The two end squares are both in line with some third
* square.
*
* (e) That third square currently has N as a possibility.
*
* If we can find all of that lot, we can deduce that at least one
* of the two ends of the forcing chain has number N, and that
* therefore the mutually adjacent third square does not.
*
* To find forcing chains, we're going to start a bfs at each
* suitable square, once for each of its two possible numbers.
*/
int latin_solver_forcing(struct latin_solver *solver,
struct latin_solver_scratch *scratch)
{
int o = solver->o;
#ifdef STANDALONE_SOLVER
char **names = solver->names;
#endif
int *bfsqueue = scratch->bfsqueue;
#ifdef STANDALONE_SOLVER
int *bfsprev = scratch->bfsprev;
#endif
unsigned char *number = scratch->grid;
int *neighbours = scratch->neighbours;
int x, y;
for (y = 0; y < o; y++)
for (x = 0; x < o; x++) {
int count, t, n;
/*
* If this square doesn't have exactly two candidate
* numbers, don't try it.
*
* In this loop we also sum the candidate numbers,
* which is a nasty hack to allow us to quickly find
* `the other one' (since we will shortly know there
* are exactly two).
*/
for (count = t = 0, n = 1; n <= o; n++)
if (cube(x, y, n))
count++, t += n;
if (count != 2)
continue;
/*
* Now attempt a bfs for each candidate.
*/
for (n = 1; n <= o; n++)
if (cube(x, y, n)) {
int orign, currn, head, tail;
/*
* Begin a bfs.
*/
orign = n;
memset(number, o+1, o*o);
head = tail = 0;
bfsqueue[tail++] = y*o+x;
#ifdef STANDALONE_SOLVER
bfsprev[y*o+x] = -1;
#endif
number[y*o+x] = t - n;
while (head < tail) {
int xx, yy, nneighbours, xt, yt, i;
xx = bfsqueue[head++];
yy = xx / o;
xx %= o;
currn = number[yy*o+xx];
/*
* Find neighbours of yy,xx.
*/
nneighbours = 0;
for (yt = 0; yt < o; yt++)
neighbours[nneighbours++] = yt*o+xx;
for (xt = 0; xt < o; xt++)
neighbours[nneighbours++] = yy*o+xt;
/*
* Try visiting each of those neighbours.
*/
for (i = 0; i < nneighbours; i++) {
int cc, tt, nn;
xt = neighbours[i] % o;
yt = neighbours[i] / o;
/*
* We need this square to not be
* already visited, and to include
* currn as a possible number.
*/
if (number[yt*o+xt] <= o)
continue;
if (!cube(xt, yt, currn))
continue;
/*
* Don't visit _this_ square a second
* time!
*/
if (xt == xx && yt == yy)
continue;
/*
* To continue with the bfs, we need
* this square to have exactly two
* possible numbers.
*/
for (cc = tt = 0, nn = 1; nn <= o; nn++)
if (cube(xt, yt, nn))
cc++, tt += nn;
if (cc == 2) {
bfsqueue[tail++] = yt*o+xt;
#ifdef STANDALONE_SOLVER
bfsprev[yt*o+xt] = yy*o+xx;
#endif
number[yt*o+xt] = tt - currn;
}
/*
* One other possibility is that this
* might be the square in which we can
* make a real deduction: if it's
* adjacent to x,y, and currn is equal
* to the original number we ruled out.
*/
if (currn == orign &&
(xt == x || yt == y)) {
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
const char *sep = "";
int xl, yl;
printf("%*sforcing chain, %s at ends of ",
solver_recurse_depth*4, "",
names[orign-1]);
xl = xx;
yl = yy;
while (1) {
printf("%s(%d,%d)", sep, xl+1,
yl+1);
xl = bfsprev[yl*o+xl];
if (xl < 0)
break;
yl = xl / o;
xl %= o;
sep = "-";
}
printf("\n%*s ruling out %s at (%d,%d)\n",
solver_recurse_depth*4, "",
names[orign-1],
xt+1, yt+1);
}
#endif
cube(xt, yt, orign) = false;
return 1;
}
}
}
}
}
return 0;
}
struct latin_solver_scratch *latin_solver_new_scratch(struct latin_solver *solver)
{
struct latin_solver_scratch *scratch = snew(struct latin_solver_scratch);
int o = solver->o;
scratch->grid = snewn(o*o, unsigned char);
scratch->rowidx = snewn(o, unsigned char);
scratch->colidx = snewn(o, unsigned char);
scratch->set = snewn(o, unsigned char);
scratch->neighbours = snewn(3*o, int);
scratch->bfsqueue = snewn(o*o, int);
#ifdef STANDALONE_SOLVER
scratch->bfsprev = snewn(o*o, int);
#endif
return scratch;
}
void latin_solver_free_scratch(struct latin_solver_scratch *scratch)
{
#ifdef STANDALONE_SOLVER
sfree(scratch->bfsprev);
#endif
sfree(scratch->bfsqueue);
sfree(scratch->neighbours);
sfree(scratch->set);
sfree(scratch->colidx);
sfree(scratch->rowidx);
sfree(scratch->grid);
sfree(scratch);
}
bool latin_solver_alloc(struct latin_solver *solver, digit *grid, int o)
{
int x, y;
solver->o = o;
solver->cube = snewn(o*o*o, unsigned char);
solver->grid = grid; /* write straight back to the input */
memset(solver->cube, 1, o*o*o);
solver->row = snewn(o*o, unsigned char);
solver->col = snewn(o*o, unsigned char);
memset(solver->row, 0, o*o);
memset(solver->col, 0, o*o);
#ifdef STANDALONE_SOLVER
solver->names = NULL;
#endif
for (x = 0; x < o; x++) {
for (y = 0; y < o; y++) {
int n = grid[y*o+x];
if (n) {
if (cube(x, y, n))
latin_solver_place(solver, x, y, n);
else
return false; /* puzzle is already inconsistent */
}
}
}
return true;
}
void latin_solver_free(struct latin_solver *solver)
{
sfree(solver->cube);
sfree(solver->row);
sfree(solver->col);
}
int latin_solver_diff_simple(struct latin_solver *solver)
{
int x, y, n, ret, o = solver->o;
#ifdef STANDALONE_SOLVER
char **names = solver->names;
#endif
/*
* Row-wise positional elimination.
*/
for (y = 0; y < o; y++)
for (n = 1; n <= o; n++)
if (!solver->row[y*o+n-1]) {
ret = latin_solver_elim(solver, cubepos(0,y,n), o*o
#ifdef STANDALONE_SOLVER
, "positional elimination,"
" %s in row %d", names[n-1],
y+1
#endif
);
if (ret != 0) return ret;
}
/*
* Column-wise positional elimination.
*/
for (x = 0; x < o; x++)
for (n = 1; n <= o; n++)
if (!solver->col[x*o+n-1]) {
ret = latin_solver_elim(solver, cubepos(x,0,n), o
#ifdef STANDALONE_SOLVER
, "positional elimination,"
" %s in column %d", names[n-1], x+1
#endif
);
if (ret != 0) return ret;
}
/*
* Numeric elimination.
*/
for (x = 0; x < o; x++)
for (y = 0; y < o; y++)
if (!solver->grid[y*o+x]) {
ret = latin_solver_elim(solver, cubepos(x,y,1), 1
#ifdef STANDALONE_SOLVER
, "numeric elimination at (%d,%d)",
x+1, y+1
#endif
);
if (ret != 0) return ret;
}
return 0;
}
int latin_solver_diff_set(struct latin_solver *solver,
struct latin_solver_scratch *scratch,
bool extreme)
{
int x, y, n, ret, o = solver->o;
#ifdef STANDALONE_SOLVER
char **names = solver->names;
#endif
if (!extreme) {
/*
* Row-wise set elimination.
*/
for (y = 0; y < o; y++) {
ret = latin_solver_set(solver, scratch, cubepos(0,y,1), o*o, 1
#ifdef STANDALONE_SOLVER
, "set elimination, row %d", y+1
#endif
);
if (ret != 0) return ret;
}
/*
* Column-wise set elimination.
*/
for (x = 0; x < o; x++) {
ret = latin_solver_set(solver, scratch, cubepos(x,0,1), o, 1
#ifdef STANDALONE_SOLVER
, "set elimination, column %d", x+1
#endif
);
if (ret != 0) return ret;
}
} else {
/*
* Row-vs-column set elimination on a single number
* (much tricker for a human to do!)
*/
for (n = 1; n <= o; n++) {
ret = latin_solver_set(solver, scratch, cubepos(0,0,n), o*o, o
#ifdef STANDALONE_SOLVER
, "positional set elimination on %s",
names[n-1]
#endif
);
if (ret != 0) return ret;
}
}
return 0;
}
/*
* Returns:
* 0 for 'didn't do anything' implying it was already solved.
* -1 for 'impossible' (no solution)
* 1 for 'single solution'
* >1 for 'multiple solutions' (you don't get to know how many, and
* the first such solution found will be set.
*
* and this function may well assert if given an impossible board.
*/
static int latin_solver_recurse
(struct latin_solver *solver, int diff_simple, int diff_set_0,
int diff_set_1, int diff_forcing, int diff_recursive,
usersolver_t const *usersolvers, validator_t valid, void *ctx,
ctxnew_t ctxnew, ctxfree_t ctxfree)
{
int best, bestcount;
int o = solver->o, x, y, n;
#ifdef STANDALONE_SOLVER
char **names = solver->names;
#endif
best = -1;
bestcount = o+1;
for (y = 0; y < o; y++)
for (x = 0; x < o; x++)
if (!solver->grid[y*o+x]) {
int count;
/*
* An unfilled square. Count the number of
* possible digits in it.
*/
count = 0;
for (n = 1; n <= o; n++)
if (cube(x,y,n))
count++;
/*
* We should have found any impossibilities
* already, so this can safely be an assert.
*/
assert(count > 1);
if (count < bestcount) {
bestcount = count;
best = y*o+x;
}
}
if (best == -1)
/* we were complete already. */
return 0;
else {
int i, j;
digit *list, *ingrid, *outgrid;
int diff = diff_impossible; /* no solution found yet */
/*
* Attempt recursion.
*/
y = best / o;
x = best % o;
list = snewn(o, digit);
ingrid = snewn(o*o, digit);
outgrid = snewn(o*o, digit);
memcpy(ingrid, solver->grid, o*o);
/* Make a list of the possible digits. */
for (j = 0, n = 1; n <= o; n++)
if (cube(x,y,n))
list[j++] = n;
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
const char *sep = "";
printf("%*srecursing on (%d,%d) [",
solver_recurse_depth*4, "", x+1, y+1);
for (i = 0; i < j; i++) {
printf("%s%s", sep, names[list[i]-1]);
sep = " or ";
}
printf("]\n");
}
#endif
/*
* And step along the list, recursing back into the
* main solver at every stage.
*/
for (i = 0; i < j; i++) {
int ret;
void *newctx;
struct latin_solver subsolver;
memcpy(outgrid, ingrid, o*o);
outgrid[y*o+x] = list[i];
#ifdef STANDALONE_SOLVER
if (solver_show_working)
printf("%*sguessing %s at (%d,%d)\n",
solver_recurse_depth*4, "", names[list[i]-1], x+1, y+1);
solver_recurse_depth++;
#endif
if (ctxnew) {
newctx = ctxnew(ctx);
} else {
newctx = ctx;
}
if (latin_solver_alloc(&subsolver, outgrid, o)) {
#ifdef STANDALONE_SOLVER
subsolver.names = solver->names;
#endif
ret = latin_solver_top(&subsolver, diff_recursive,
diff_simple, diff_set_0, diff_set_1,
diff_forcing, diff_recursive,
usersolvers, valid, newctx,
ctxnew, ctxfree);
} else {
ret = diff_impossible;
}
latin_solver_free(&subsolver);
if (ctxnew)
ctxfree(newctx);
#ifdef STANDALONE_SOLVER
solver_recurse_depth--;
if (solver_show_working) {
printf("%*sretracting %s at (%d,%d)\n",
solver_recurse_depth*4, "", names[list[i]-1], x+1, y+1);
}
#endif
/* we recurse as deep as we can, so we should never find
* find ourselves giving up on a puzzle without declaring it
* impossible. */
assert(ret != diff_unfinished);
/*
* If we have our first solution, copy it into the
* grid we will return.
*/
if (diff == diff_impossible && ret != diff_impossible)
memcpy(solver->grid, outgrid, o*o);
if (ret == diff_ambiguous)
diff = diff_ambiguous;
else if (ret == diff_impossible)
/* do not change our return value */;
else {
/* the recursion turned up exactly one solution */
if (diff == diff_impossible)
diff = diff_recursive;
else
diff = diff_ambiguous;
}
/*
* As soon as we've found more than one solution,
* give up immediately.
*/
if (diff == diff_ambiguous)
break;
}
sfree(outgrid);
sfree(ingrid);
sfree(list);
if (diff == diff_impossible)
return -1;
else if (diff == diff_ambiguous)
return 2;
else {
assert(diff == diff_recursive);
return 1;
}
}
}
static int latin_solver_top(struct latin_solver *solver, int maxdiff,
int diff_simple, int diff_set_0, int diff_set_1,
int diff_forcing, int diff_recursive,
usersolver_t const *usersolvers, validator_t valid,
void *ctx, ctxnew_t ctxnew, ctxfree_t ctxfree)
{
struct latin_solver_scratch *scratch = latin_solver_new_scratch(solver);
int ret, diff = diff_simple;
assert(maxdiff <= diff_recursive);
/*
* Now loop over the grid repeatedly trying all permitted modes
* of reasoning. The loop terminates if we complete an
* iteration without making any progress; we then return
* failure or success depending on whether the grid is full or
* not.
*/
while (1) {
int i;
cont:
latin_solver_debug(solver->cube, solver->o);
for (i = 0; i <= maxdiff; i++) {
if (usersolvers[i])
ret = usersolvers[i](solver, ctx);
else
ret = 0;
if (ret == 0 && i == diff_simple)
ret = latin_solver_diff_simple(solver);
if (ret == 0 && i == diff_set_0)
ret = latin_solver_diff_set(solver, scratch, false);
if (ret == 0 && i == diff_set_1)
ret = latin_solver_diff_set(solver, scratch, true);
if (ret == 0 && i == diff_forcing)
ret = latin_solver_forcing(solver, scratch);
if (ret < 0) {
diff = diff_impossible;
goto got_result;
} else if (ret > 0) {
diff = max(diff, i);
goto cont;
}
}
/*
* If we reach here, we have made no deductions in this
* iteration, so the algorithm terminates.
*/
break;
}
/*
* Last chance: if we haven't fully solved the puzzle yet, try
* recursing based on guesses for a particular square. We pick
* one of the most constrained empty squares we can find, which
* has the effect of pruning the search tree as much as
* possible.
*/
if (maxdiff == diff_recursive) {
int nsol = latin_solver_recurse(solver,
diff_simple, diff_set_0, diff_set_1,
diff_forcing, diff_recursive,
usersolvers, valid, ctx,
ctxnew, ctxfree);
if (nsol < 0) diff = diff_impossible;
else if (nsol == 1) diff = diff_recursive;
else if (nsol > 1) diff = diff_ambiguous;
/* if nsol == 0 then we were complete anyway
* (and thus don't need to change diff) */
} else {
/*
* We're forbidden to use recursion, so we just see whether
* our grid is fully solved, and return diff_unfinished
* otherwise.
*/
int x, y, o = solver->o;
for (y = 0; y < o; y++)
for (x = 0; x < o; x++)
if (!solver->grid[y*o+x])
diff = diff_unfinished;
}
got_result:
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
if (diff != diff_impossible && diff != diff_unfinished &&
diff != diff_ambiguous) {
int x, y;
printf("%*sone solution found:\n", solver_recurse_depth*4, "");
for (y = 0; y < solver->o; y++) {
printf("%*s", solver_recurse_depth*4+1, "");
for (x = 0; x < solver->o; x++) {
int val = solver->grid[y*solver->o+x];
assert(val);
printf(" %s", solver->names[val-1]);
}
printf("\n");
}
} else {
printf("%*s%s found\n",
solver_recurse_depth*4, "",
diff == diff_impossible ? "no solution (impossible)" :
diff == diff_unfinished ? "no solution (unfinished)" :
"multiple solutions");
}
}
#endif
if (diff != diff_impossible && diff != diff_unfinished &&
diff != diff_ambiguous && valid && !valid(solver, ctx)) {
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
printf("%*ssolution failed final validation!\n",
solver_recurse_depth*4, "");
}
#endif
diff = diff_impossible;
}
latin_solver_free_scratch(scratch);
return diff;
}
int latin_solver_main(struct latin_solver *solver, int maxdiff,
int diff_simple, int diff_set_0, int diff_set_1,
int diff_forcing, int diff_recursive,
usersolver_t const *usersolvers, validator_t valid,
void *ctx, ctxnew_t ctxnew, ctxfree_t ctxfree)
{
int diff;
#ifdef STANDALONE_SOLVER
int o = solver->o;
char *text = NULL, **names = NULL;
#endif
#ifdef STANDALONE_SOLVER
if (!solver->names) {
char *p;
int i;
text = snewn(40 * o, char);
p = text;
solver->names = snewn(o, char *);
for (i = 0; i < o; i++) {
solver->names[i] = p;
p += 1 + sprintf(p, "%d", i+1);
}
}
#endif
diff = latin_solver_top(solver, maxdiff,
diff_simple, diff_set_0, diff_set_1,
diff_forcing, diff_recursive,
usersolvers, valid, ctx, ctxnew, ctxfree);
#ifdef STANDALONE_SOLVER
sfree(names);
sfree(text);
#endif
return diff;
}
int latin_solver(digit *grid, int o, int maxdiff,
int diff_simple, int diff_set_0, int diff_set_1,
int diff_forcing, int diff_recursive,
usersolver_t const *usersolvers, validator_t valid,
void *ctx, ctxnew_t ctxnew, ctxfree_t ctxfree)
{
struct latin_solver solver;
int diff;
if (latin_solver_alloc(&solver, grid, o))
diff = latin_solver_main(&solver, maxdiff,
diff_simple, diff_set_0, diff_set_1,
diff_forcing, diff_recursive,
usersolvers, valid, ctx, ctxnew, ctxfree);
else
diff = diff_impossible;
latin_solver_free(&solver);
return diff;
}
void latin_solver_debug(unsigned char *cube, int o)
{
#ifdef STANDALONE_SOLVER
if (solver_show_working > 1) {
struct latin_solver ls, *solver = &ls;
char *dbg;
int x, y, i, c = 0;
ls.cube = cube; ls.o = o; /* for cube() to work */
dbg = snewn(3*o*o*o, char);
for (y = 0; y < o; y++) {
for (x = 0; x < o; x++) {
for (i = 1; i <= o; i++) {
if (cube(x,y,i))
dbg[c++] = i + '0';
else
dbg[c++] = '.';
}
dbg[c++] = ' ';
}
dbg[c++] = '\n';
}
dbg[c++] = '\n';
dbg[c++] = '\0';
printf("%s", dbg);
sfree(dbg);
}
#endif
}
void latin_debug(digit *sq, int o)
{
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
int x, y;
for (y = 0; y < o; y++) {
for (x = 0; x < o; x++) {
printf("%2d ", sq[y*o+x]);
}
printf("\n");
}
printf("\n");
}
#endif
}
/* --------------------------------------------------------
* Generation.
*/
digit *latin_generate(int o, random_state *rs)
{
digit *sq;
int *adjdata, *adjsizes, *matching;
int **adjlists;
void *scratch;
int i, j, k;
digit *row;
/*
* To efficiently generate a latin square in such a way that
* all possible squares are possible outputs from the function,
* we make use of a theorem which states that any r x n latin
* rectangle, with r < n, can be extended into an (r+1) x n
* latin rectangle. In other words, we can reliably generate a
* latin square row by row, by at every stage writing down any
* row at all which doesn't conflict with previous rows, and
* the theorem guarantees that we will never have to backtrack.
*
* To find a viable row at each stage, we can make use of the
* support functions in matching.c.
*/
sq = snewn(o*o, digit);
/*
* matching.c will take care of randomising the generation of each
* row of the square, but in case this entire method of generation
* introduces a really subtle top-to-bottom directional bias,
* we'll also generate the rows themselves in random order.
*/
row = snewn(o, digit);
for (i = 0; i < o; i++)
row[i] = i;
shuffle(row, i, sizeof(*row), rs);
/*
* Set up the infrastructure for the matching subroutine.
*/
scratch = smalloc(matching_scratch_size(o, o));
adjdata = snewn(o*o, int);
adjlists = snewn(o, int *);
adjsizes = snewn(o, int);
matching = snewn(o, int);
/*
* Now generate each row of the latin square.
*/
for (i = 0; i < o; i++) {
/*
* Make adjacency lists for a bipartite graph joining each
* column to all the numbers not yet placed in that column.
*/
for (j = 0; j < o; j++) {
int *p, *adj = adjdata + j*o;
for (k = 0; k < o; k++)
adj[k] = 1;
for (k = 0; k < i; k++)
adj[sq[row[k]*o + j] - 1] = 0;
adjlists[j] = p = adj;
for (k = 0; k < o; k++)
if (adj[k])
*p++ = k;
adjsizes[j] = p - adjlists[j];
}
/*
* Run the matching algorithm.
*/
j = matching_with_scratch(scratch, o, o, adjlists, adjsizes,
rs, matching, NULL);
assert(j == o); /* by the above theorem, this must have succeeded */
/*
* And use the output to set up the new row of the latin
* square.
*/
for (j = 0; j < o; j++)
sq[row[i]*o + j] = matching[j] + 1;
}
/*
* Done. Free our internal workspaces...
*/
sfree(matching);
sfree(adjlists);
sfree(adjsizes);
sfree(adjdata);
sfree(scratch);
sfree(row);
/*
* ... and return our completed latin square.
*/
return sq;
}
digit *latin_generate_rect(int w, int h, random_state *rs)
{
int o = max(w, h), x, y;
digit *latin, *latin_rect;
latin = latin_generate(o, rs);
latin_rect = snewn(w*h, digit);
for (x = 0; x < w; x++) {
for (y = 0; y < h; y++) {
latin_rect[y*w + x] = latin[y*o + x];
}
}
sfree(latin);
return latin_rect;
}
/* --------------------------------------------------------
* Checking.
*/
typedef struct lcparams {
digit elt;
int count;
} lcparams;
static int latin_check_cmp(void *v1, void *v2)
{
lcparams *lc1 = (lcparams *)v1;
lcparams *lc2 = (lcparams *)v2;
if (lc1->elt < lc2->elt) return -1;
if (lc1->elt > lc2->elt) return 1;
return 0;
}
#define ELT(sq,x,y) (sq[((y)*order)+(x)])
/* returns true if sq is not a latin square. */
bool latin_check(digit *sq, int order)
{
tree234 *dict = newtree234(latin_check_cmp);
int c, r;
bool ret = false;
lcparams *lcp, lc, *aret;
/* Use a tree234 as a simple hash table, go through the square
* adding elements as we go or incrementing their counts. */
for (c = 0; c < order; c++) {
for (r = 0; r < order; r++) {
lc.elt = ELT(sq, c, r); lc.count = 0;
lcp = find234(dict, &lc, NULL);
if (!lcp) {
lcp = snew(lcparams);
lcp->elt = ELT(sq, c, r);
lcp->count = 1;
aret = add234(dict, lcp);
assert(aret == lcp);
} else {
lcp->count++;
}
}
}
/* There should be precisely 'order' letters in the alphabet,
* each occurring 'order' times (making the OxO tree) */
if (count234(dict) != order) ret = true;
else {
for (c = 0; (lcp = index234(dict, c)) != NULL; c++) {
if (lcp->count != order) ret = true;
}
}
for (c = 0; (lcp = index234(dict, c)) != NULL; c++)
sfree(lcp);
freetree234(dict);
return ret;
}
/* vim: set shiftwidth=4 tabstop=8: */