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This includes the textual version number in its existing form (yyyymmdd followed by an abbreviated git hash). The four-part binary version is set to 1 followed by year, month and day; if I ever want to change that, I can increment the initial 1. FileDescription is taken from the existing DESCRIPTION string provided to each puzzle() statement in CMakeLists.txt. This means that puzzles.rc now always defines at least one resource, so we can remove the workaround for MinGW's windres not being able to cope with an empty .rc file, which added a dummy resource in the absence of an icon.
40 lines
1.0 KiB
Plaintext
40 lines
1.0 KiB
Plaintext
/* Windows resource file for all puzzles. */
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#include "version.h"
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#include "gamedetails.h"
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#if defined ICON_FILE
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200 ICON ICON_FILE
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#endif
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1 VERSIONINFO
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FILEVERSION VERSIONINFO_BINARY_VERSION /* version of this file */
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PRODUCTVERSION VERSIONINFO_BINARY_VERSION /* version of whole suite */
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FILEFLAGSMASK 0
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FILEFLAGS 0
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FILEOS 4 /* Win32 */
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FILETYPE 1 /* application */
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FILESUBTYPE 0 /* applications have no subtypes */
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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/* "lang-charset" LLLLCCCC = (UK English, Unicode) */
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BLOCK "080904B0"
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BEGIN
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VALUE "CompanyName", L"Simon Tatham"
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VALUE "ProductName", L"Portable Puzzle Collection"
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VALUE "FileDescription", VERSIONINFO_GAMEDESC
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VALUE "InternalName", VERSIONINFO_GAMENAME
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VALUE "OriginalFilename", VERSIONINFO_EXENAME
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VALUE "FileVersion", VER
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VALUE "ProductVersion", VER
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VALUE "LegalCopyright", VERSIONINFO_COPYRIGHT
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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/* Once again -- same meanings -- apparently necessary */
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VALUE "Translation", 0x809, 1200
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END
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END
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