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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
23 lines
357 B
Plaintext
23 lines
357 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :4:Cube
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PARAMS :4:c4x4
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CPARAMS :4:c4x4
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SEED :15:125146248070163
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DESC :6:C461,3
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NSTATES :2:14
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STATEPOS:1:5
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MOVE :1:D
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MOVE :1:D
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MOVE :1:D
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MOVE :1:U
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MOVE :1:L
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MOVE :1:L
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MOVE :1:D
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MOVE :1:U
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MOVE :1:D
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MOVE :1:U
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MOVE :1:U
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MOVE :1:U
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MOVE :1:L
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