Files
puzzles/list.c
Simon Tatham 6b9e690c89 Initial checkin of my Minesweeper clone, which uses a solver during
grid generation to arrange a mine layout that never requires guessing.

[originally from svn r5859]
2005-05-30 10:08:27 +00:00

45 lines
1.0 KiB
C

/*
* list.c: List of puzzles.
*/
#include "puzzles.h"
/*
* The available games can be most easily enumerated by searching
* for the line in each game source file saying "#define thegame
* <gamename>". Hence, the following piece of shell/Perl should
* regenerate this list automatically:
perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print "extern const game $1;\n"' *.c
echo -e '\nconst game *gamelist[] = {'
perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print " &$1,\n"' *.c
echo -e '};\n\nconst int gamecount = lenof(gamelist);'
*/
extern const game cube;
extern const game fifteen;
extern const game mines;
extern const game net;
extern const game netslide;
extern const game pattern;
extern const game rect;
extern const game sixteen;
extern const game solo;
extern const game twiddle;
const game *gamelist[] = {
&cube,
&fifteen,
&mines,
&net,
&netslide,
&pattern,
&rect,
&sixteen,
&solo,
&twiddle,
};
const int gamecount = lenof(gamelist);