Files
puzzles/hat.c
Simon Tatham 8d6647548f Loopy / grid.c: new grid type, 'Hats'.
The big mathematical news this month is that a polygon has been
discovered that will tile the plane but only aperiodically. Penrose
tiles achieve this with two tile types; it's been an open question for
decades whether you could do it with only one tile. Now someone has
announced the discovery of such a thing, so _obviously_ this
mathematically exciting tiling ought to be one of the Loopy grid
options!

The polygon, named a 'hat' by its discoverers, consists of the union
of eight cells of the 'Kites' periodic tiling that Loopy already
implements. So all the vertex coordinates of the whole tiling are
vertices of the Kites grid, which makes handling the coordinates in an
exact manner a lot easier than Penrose tilings.

What's _harder_ than Penrose tilings is that, although this tiling can
be generated by a vaguely similar system of recursive expansion, the
expansion is geometrically distorting, which means you can't easily
figure out which tiles can be discarded early to save CPU. Instead
I've come up with a completely different system for generating a patch
of tiling, by using a hierarchical coordinate system to track a
location within many levels of the expansion process without ever
simulating the process as a whole. I'm really quite pleased with that
technique, and am tempted to try switching the Penrose generator over
to it too - except that we'd have to keep the old generator around to
stop old game ids being invalidated, and also, I think it would be
slightly trickier without an underlying fixed grid and without
overlaps in the tile expansion system.

However, before coming up with that, I got most of the way through
implementing the more obvious system of actually doing the expansions.
The result worked, but was very slow (because I changed approach
rather than try to implement tree-pruning under distortion). But the
code was reusable for two other useful purposes: it generated the
lookup tables needed for the production code, and it also generated a
lot of useful diagrams. So I've committed it anyway as a supporting
program, in a new 'aux' source subdirectory, and in aux/doc is a
writeup of the coordinate system's concepts, with all those diagrams.
(That's the kind of thing I'd normally put in a huge comment at the
top of the file, but doing all those diagrams in ASCII art would be
beyond miserable.)

From a gameplay perspective: the hat polygon has 13 edges, but one of
them has a vertex of the Kites tiling in the middle, and sometimes two
other tile boundaries meet at that vertex. I've chosen to represent
every hat as having degree 14 for Loopy purposes, because if you only
included that extra vertex when it was needed, then people would be
forever having to check whether this was a 13-hat or a 14-hat and it
would be nightmarish to play.

Even so, there's a lot of clicking involved to turn all those fiddly
individual edges on or off. This grid is noticeably nicer to play in
'autofollow' mode, by setting LOOPY_AUTOFOLLOW in the environment to
either 'fixed' or 'adaptive'. I'm tempted to make 'fixed' the default,
except that I think it would confuse players of ordinary square Loopy!
2023-03-26 20:32:38 +01:00

1249 lines
36 KiB
C

/*
* Code to generate patches of the aperiodic 'hat' tiling discovered
* in 2023.
*
* aux/doc/hats.html contains an explanation of the basic ideas of
* this algorithm, which can't really be put in a source file because
* it just has too many complicated diagrams. So read that first,
* because the comments in here will refer to it.
*
* Discoverers' website: https://cs.uwaterloo.ca/~csk/hat/
* Preprint of paper: https://arxiv.org/abs/2303.10798
*/
#include <assert.h>
#include <math.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "puzzles.h"
#include "hat.h"
/*
* Coordinate system:
*
* The output of this code lives on the tiling known to grid.c as
* 'Kites', which can be viewed as a tiling of hexagons each of which
* is subdivided into six kites sharing their pointy vertex, or
* (equivalently) a tiling of equilateral triangles each subdivided
* into three kits sharing their blunt vertex.
*
* We express coordinates in this system relative to the basis (1, r)
* where r = (1 + sqrt(3)i) / 2 is a primitive 6th root of unity. This
* gives us a system in which two integer coordinates can address any
* grid point, provided we scale up so that the side length of the
* equilateral triangles in the tiling is 6.
*/
typedef struct Point {
int x, y; /* represents x + yr */
} Point;
static inline Point pointscale(int scale, Point a)
{
Point r = { scale * a.x, scale * a.y };
return r;
}
static inline Point pointadd(Point a, Point b)
{
Point r = { a.x + b.x, a.y + b.y };
return r;
}
/*
* We identify a single kite by the coordinates of its four vertices.
* This allows us to construct the coordinates of an adjacent kite by
* taking affine transformations of the original kite's vertices.
*
* This is a useful way to do it because it means that if you reflect
* the kite (by swapping its left and right vertices) then these
* transformations also perform in a reflected way. This will be
* useful in the code below that outputs the coordinates of each hat,
* because this way it can work by walking around its 8 kites using a
* fixed set of steps, and if the hat is reflected, then we just
* reflect the starting kite before doing that, and everything still
* works.
*/
typedef struct Kite {
Point centre, left, right, outer;
} Kite;
static inline Kite kite_left(Kite k)
{
Kite r;
r.centre = k.centre;
r.right = k.left;
r.outer = pointadd(pointscale(2, k.left), pointscale(-1, k.outer));
r.left = pointadd(pointadd(k.centre, k.left), pointscale(-1, k.right));
return r;
}
static inline Kite kite_right(Kite k)
{
Kite r;
r.centre = k.centre;
r.left = k.right;
r.outer = pointadd(pointscale(2, k.right), pointscale(-1, k.outer));
r.right = pointadd(pointadd(k.centre, k.right), pointscale(-1, k.left));
return r;
}
static inline Kite kite_forward_left(Kite k)
{
Kite r;
r.outer = k.outer;
r.right = k.left;
r.centre = pointadd(pointscale(2, k.left), pointscale(-1, k.centre));
r.left = pointadd(pointadd(k.right, k.left), pointscale(-1, k.centre));
return r;
}
static inline Kite kite_forward_right(Kite k)
{
Kite r;
r.outer = k.outer;
r.left = k.right;
r.centre = pointadd(pointscale(2, k.right), pointscale(-1, k.centre));
r.right = pointadd(pointadd(k.left, k.right), pointscale(-1, k.centre));
return r;
}
typedef enum KiteStep { KS_LEFT, KS_RIGHT, KS_F_LEFT, KS_F_RIGHT } KiteStep;
static inline Kite kite_step(Kite k, KiteStep step)
{
switch (step) {
case KS_LEFT: return kite_left(k);
case KS_RIGHT: return kite_right(k);
case KS_F_LEFT: return kite_forward_left(k);
default /* case KS_F_RIGHT */: return kite_forward_right(k);
}
}
/*
* Function to enumerate the kites in a rectangular region, in a
* serpentine-raster fashion so that every kite delivered shares an
* edge with a recent previous one.
*/
#define KE_NKEEP 3
typedef struct KiteEnum {
/* Fields private to the enumerator */
int state;
int x, y, w, h;
unsigned curr_index;
/* Fields the client can legitimately read out */
Kite *curr;
Kite recent[KE_NKEEP];
unsigned last_index;
KiteStep last_step; /* step that got curr from recent[last_index] */
} KiteEnum;
static void first_kite(KiteEnum *s, int w, int h)
{
Kite start = { {0,0}, {0, 3}, {3, 0}, {2, 2} };
size_t i;
for (i = 0; i < KE_NKEEP; i++)
s->recent[i] = start; /* initialise to *something* */
s->curr_index = 0;
s->curr = &s->recent[s->curr_index];
s->state = 1;
s->w = w;
s->h = h;
s->x = 0;
s->y = 0;
}
static bool next_kite(KiteEnum *s)
{
unsigned lastbut1 = s->last_index;
s->last_index = s->curr_index;
s->curr_index = (s->curr_index + 1) % KE_NKEEP;
s->curr = &s->recent[s->curr_index];
switch (s->state) {
/* States 1,2,3 walk rightwards along the upper side of a
* horizontal grid line with a pointy kite end at the start
* point */
case 1:
s->last_step = KS_F_RIGHT;
s->state = 2;
break;
case 2:
if (s->x+1 >= s->w) {
s->last_step = KS_F_RIGHT;
s->state = 4;
break;
}
s->last_step = KS_RIGHT;
s->state = 3;
s->x++;
break;
case 3:
s->last_step = KS_RIGHT;
s->state = 1;
break;
/* State 4 is special: we've just moved up into a row below a
* grid line, but we can't produce the rightmost tile of that
* row because it's not adjacent any tile so far emitted. So
* instead, emit the second-rightmost tile, and next time,
* we'll emit the rightmost. */
case 4:
s->last_step = KS_LEFT;
s->state = 5;
break;
/* And now we have to emit the third-rightmost tile relative
* to the last but one tile we emitted (the one from state 2,
* not state 4). */
case 5:
s->last_step = KS_RIGHT;
s->last_index = lastbut1;
s->state = 6;
break;
/* Now states 6-8 handle the general case of walking leftwards
* along the lower side of a line, starting from a
* right-angled kite end. */
case 6:
if (s->x <= 0) {
if (s->y+1 >= s->h) {
s->state = 0;
return false;
}
s->last_step = KS_RIGHT;
s->state = 9;
s->y++;
break;
}
s->last_step = KS_F_RIGHT;
s->state = 7;
s->x--;
break;
case 7:
s->last_step = KS_RIGHT;
s->state = 8;
break;
case 8:
s->last_step = KS_RIGHT;
s->state = 6;
break;
/* States 9,10,11 walk rightwards along the upper side of a
* horizontal grid line with a right-angled kite end at the
* start point. This time there's no awkward transition from
* the previous row. */
case 9:
s->last_step = KS_RIGHT;
s->state = 10;
break;
case 10:
s->last_step = KS_RIGHT;
s->state = 11;
break;
case 11:
if (s->x+1 >= s->w) {
/* Another awkward transition to the next row, where we
* have to generate it based on the previous state-9 tile.
* But this time at least we generate the rightmost tile
* of the new row, so the next states will be simple. */
s->last_step = KS_F_RIGHT;
s->last_index = lastbut1;
s->state = 12;
break;
}
s->last_step = KS_F_RIGHT;
s->state = 9;
s->x++;
break;
/* States 12,13,14 walk leftwards along the upper edge of a
* horizontal grid line with a pointy kite end at the start
* point */
case 12:
s->last_step = KS_F_RIGHT;
s->state = 13;
break;
case 13:
if (s->x <= 0) {
if (s->y+1 >= s->h) {
s->state = 0;
return false;
}
s->last_step = KS_LEFT;
s->state = 1;
s->y++;
break;
}
s->last_step = KS_RIGHT;
s->state = 14;
s->x--;
break;
case 14:
s->last_step = KS_RIGHT;
s->state = 12;
break;
default:
return false;
}
*s->curr = kite_step(s->recent[s->last_index], s->last_step);
return true;
}
/*
* Assorted useful definitions.
*/
typedef enum TileType { TT_H, TT_T, TT_P, TT_F, TT_KITE, TT_HAT } TileType;
static const char tilechars[] = "HTPF";
#define HAT_KITES 8 /* number of kites in a hat */
#define MT_MAXEXPAND 13 /* largest number of metatiles in any expansion */
/*
* Definitions for the autogenerated hat-tables.h header file that
* defines all the lookup tables.
*/
typedef struct MetatilePossibleParent {
TileType type;
unsigned index;
} MetatilePossibleParent;
typedef struct KitemapEntry {
int kite, hat, meta; /* all -1 if impossible */
} KitemapEntry;
typedef struct MetamapEntry {
int meta, meta2;
} MetamapEntry;
static inline size_t kitemap_index(KiteStep step, unsigned kite,
unsigned hat, unsigned meta)
{
return step + 4 * (kite + 8 * (hat + 4 * meta));
}
static inline size_t metamap_index(unsigned meta, unsigned meta2)
{
return meta2 * MT_MAXEXPAND + meta;
}
/*
* The actual tables.
*/
#include "hat-tables.h"
/*
* Coordinate system for tracking kites within a randomly selected
* part of the recursively expanded hat tiling.
*
* HatCoords will store an array of HatCoord, in little-endian
* arrangement. So hc->c[0] will always have type TT_KITE and index a
* single kite within a hat; hc->c[1] will have type TT_HAT and index
* a hat within a first-order metatile; hc->c[2] will be the smallest
* metatile containing this hat, and hc->c[3, 4, 5, ...] will be
* higher-order metatiles as needed.
*
* The last coordinate stored, hc->c[hc->nc-1], will have a tile type
* but no index (represented by index==-1). This means "we haven't
* decided yet what this level of metatile needs to be". If we need to
* refer to this level during the step_coords algorithm, we make it up
* at random, based on a table of what metatiles each type can
* possibly be part of, at what index.
*/
typedef struct HatCoord {
int index; /* index within that tile, or -1 if not yet known */
TileType type; /* type of this tile */
} HatCoord;
typedef struct HatCoords {
HatCoord *c;
size_t nc, csize;
} HatCoords;
static HatCoords *hc_new(void)
{
HatCoords *hc = snew(HatCoords);
hc->nc = hc->csize = 0;
hc->c = NULL;
return hc;
}
static void hc_free(HatCoords *hc)
{
if (hc) {
sfree(hc->c);
sfree(hc);
}
}
static void hc_make_space(HatCoords *hc, size_t size)
{
if (hc->csize < size) {
hc->csize = hc->csize * 5 / 4 + 16;
if (hc->csize < size)
hc->csize = size;
hc->c = sresize(hc->c, hc->csize, HatCoord);
}
}
static HatCoords *hc_copy(HatCoords *hc_in)
{
HatCoords *hc_out = hc_new();
hc_make_space(hc_out, hc_in->nc);
memcpy(hc_out->c, hc_in->c, hc_in->nc * sizeof(*hc_out->c));
hc_out->nc = hc_in->nc;
return hc_out;
}
/*
* HatCoordContext is the shared context of a whole run of the
* algorithm. Its 'prototype' HatCoords object represents the
* coordinates of the starting kite, and is extended as necessary; any
* other HatCoord that needs extending will copy the higher-order
* values from ctx->prototype as needed, so that once each choice has
* been made, it remains consistent.
*
* When we're inventing a random piece of tiling in the first place,
* we append to ctx->prototype by choosing a random (but legal)
* higher-level metatile for the current topmost one to turn out to be
* part of. When we're replaying a generation whose parameters are
* already stored, we don't have a random_state, and we make fixed
* decisions if not enough coordinates were provided.
*
* (Of course another approach would be to reject grid descriptions
* that didn't define enough coordinates! But that would involve a
* whole extra iteration over the whole grid region just for
* validation, and that seems like more timewasting than really
* needed. So we tolerate short descriptions, and do something
* deterministic with them.)
*/
typedef struct HatCoordContext {
random_state *rs;
HatCoords *prototype;
} HatCoordContext;
static void init_coords_random(HatCoordContext *ctx, random_state *rs)
{
ctx->rs = rs;
ctx->prototype = hc_new();
hc_make_space(ctx->prototype, 3);
ctx->prototype->c[0].type = TT_KITE;
ctx->prototype->c[1].type = TT_HAT;
ctx->prototype->c[2].type = random_upto(rs, 4);
ctx->prototype->c[2].index = -1;
ctx->prototype->c[1].index = random_upto(
rs, hats_in_metatile[ctx->prototype->c[2].type]);
ctx->prototype->c[0].index = random_upto(rs, HAT_KITES);
ctx->prototype->nc = 3;
}
static inline int metatile_char_to_enum(char metatile)
{
return (metatile == 'H' ? TT_H :
metatile == 'T' ? TT_T :
metatile == 'P' ? TT_P :
metatile == 'F' ? TT_F : -1);
}
static void init_coords_params(HatCoordContext *ctx,
const struct HatPatchParams *hp)
{
size_t i;
ctx->rs = NULL;
ctx->prototype = hc_new();
assert(hp->ncoords >= 3);
hc_make_space(ctx->prototype, hp->ncoords + 1);
ctx->prototype->nc = hp->ncoords + 1;
for (i = 0; i < hp->ncoords; i++)
ctx->prototype->c[i].index = hp->coords[i];
ctx->prototype->c[hp->ncoords].type =
metatile_char_to_enum(hp->final_metatile);
ctx->prototype->c[hp->ncoords].index = -1;
ctx->prototype->c[0].type = TT_KITE;
ctx->prototype->c[1].type = TT_HAT;
for (i = hp->ncoords - 1; i > 1; i--) {
TileType metatile = ctx->prototype->c[i+1].type;
assert(hp->coords[i] < nchildren[metatile]);
ctx->prototype->c[i].type = children[metatile][hp->coords[i]];
}
assert(hp->coords[0] < 8);
}
static HatCoords *initial_coords(HatCoordContext *ctx)
{
return hc_copy(ctx->prototype);
}
/*
* Extend hc until it has at least n coordinates in, by copying from
* ctx->prototype if needed, and extending ctx->prototype if needed in
* order to do that.
*/
static void ensure_coords(HatCoordContext *ctx, HatCoords *hc, size_t n)
{
if (ctx->prototype->nc < n) {
hc_make_space(ctx->prototype, n);
while (ctx->prototype->nc < n) {
TileType type = ctx->prototype->c[ctx->prototype->nc - 1].type;
assert(ctx->prototype->c[ctx->prototype->nc - 1].index == -1);
const MetatilePossibleParent *parents = permitted_parents[type];
size_t parent_index;
if (ctx->rs) {
parent_index = random_upto(ctx->rs, n_permitted_parents[type]);
} else {
parent_index = 0;
}
ctx->prototype->c[ctx->prototype->nc - 1].index =
parents[parent_index].index;
ctx->prototype->c[ctx->prototype->nc].index = -1;
ctx->prototype->c[ctx->prototype->nc].type =
parents[parent_index].type;
ctx->prototype->nc++;
}
}
hc_make_space(hc, n);
while (hc->nc < n) {
assert(hc->c[hc->nc - 1].index == -1);
assert(hc->c[hc->nc - 1].type == ctx->prototype->c[hc->nc - 1].type);
hc->c[hc->nc - 1].index = ctx->prototype->c[hc->nc - 1].index;
hc->c[hc->nc].index = -1;
hc->c[hc->nc].type = ctx->prototype->c[hc->nc].type;
hc->nc++;
}
}
static void cleanup_coords(HatCoordContext *ctx)
{
hc_free(ctx->prototype);
}
#ifdef DEBUG_COORDS
static inline void debug_coords(const char *prefix, HatCoords *hc,
const char *suffix)
{
const char *sep = "";
static const char *const types[] = {"H","T","P","F","kite","hat"};
fputs(prefix, stderr);
for (size_t i = 0; i < hc->nc; i++) {
fprintf(stderr, "%s %s ", sep, types[hc->c[i].type]);
sep = " .";
if (hc->c[i].index == -1)
fputs("?", stderr);
else
fprintf(stderr, "%d", hc->c[i].index);
}
fputs(suffix, stderr);
}
#else
#define debug_coords(p,c,s) ((void)0)
#endif
/*
* The actual system for finding the coordinates of an adjacent kite.
*/
/*
* Kitemap step: ensure we have enough coordinates to know two levels
* of meta-tiling, and use the kite map for the outer layer to move
* around the individual kites. If this fails, return NULL.
*/
static HatCoords *try_step_coords_kitemap(
HatCoordContext *ctx, HatCoords *hc_in, KiteStep step)
{
ensure_coords(ctx, hc_in, 4);
debug_coords(" try kitemap ", hc_in, "\n");
unsigned kite = hc_in->c[0].index;
unsigned hat = hc_in->c[1].index;
unsigned meta = hc_in->c[2].index;
TileType meta2type = hc_in->c[3].type;
const KitemapEntry *ke = &kitemap[meta2type][
kitemap_index(step, kite, hat, meta)];
if (ke->kite >= 0) {
/*
* Success! We've got coordinates for the next kite in this
* direction.
*/
HatCoords *hc_out = hc_copy(hc_in);
hc_out->c[2].index = ke->meta;
hc_out->c[2].type = children[meta2type][ke->meta];
hc_out->c[1].index = ke->hat;
hc_out->c[1].type = TT_HAT;
hc_out->c[0].index = ke->kite;
hc_out->c[0].type = TT_KITE;
debug_coords(" success! ", hc_out, "\n");
return hc_out;
}
return NULL;
}
/*
* Recursive metamap step. Try using the metamap to rewrite the
* coordinates at hc->c[depth] and hc->c[depth+1] (using the metamap
* for the tile type described in hc->c[depth+2]). If successful,
* recurse back down to see if this led to a successful step via the
* kitemap. If even that fails (so that we need to try a higher-order
* metamap rewrite), return NULL.
*/
static HatCoords *try_step_coords_metamap(
HatCoordContext *ctx, HatCoords *hc_in, KiteStep step, size_t depth)
{
HatCoords *hc_tmp = NULL, *hc_out;
ensure_coords(ctx, hc_in, depth+3);
#ifdef DEBUG_COORDS
fprintf(stderr, " try meta %-4d", (int)depth);
debug_coords("", hc_in, "\n");
#endif
unsigned meta_orig = hc_in->c[depth].index;
unsigned meta2_orig = hc_in->c[depth+1].index;
TileType meta3type = hc_in->c[depth+2].type;
unsigned meta = meta_orig, meta2 = meta2_orig;
while (true) {
const MetamapEntry *me;
HatCoords *hc_curr = hc_tmp ? hc_tmp : hc_in;
if (depth > 2)
hc_out = try_step_coords_metamap(ctx, hc_curr, step, depth - 1);
else
hc_out = try_step_coords_kitemap(ctx, hc_curr, step);
if (hc_out) {
hc_free(hc_tmp);
return hc_out;
}
me = &metamap[meta3type][metamap_index(meta, meta2)];
assert(me->meta != -1);
if (me->meta == meta_orig && me->meta2 == meta2_orig) {
hc_free(hc_tmp);
return NULL;
}
meta = me->meta;
meta2 = me->meta2;
/*
* We must do the rewrite in a copy of hc_in. It's not
* _necessarily_ obvious that that's the case (any successful
* rewrite leaves the coordinates still valid and still
* referring to the same kite, right?). But the problem is
* that we might do a rewrite at this level more than once,
* and in between, a metamap rewrite at the next level down
* might have modified _one_ of the two coordinates we're
* messing about with. So it's easiest to let the recursion
* just use a separate copy.
*/
if (!hc_tmp)
hc_tmp = hc_copy(hc_in);
hc_tmp->c[depth+1].index = meta2;
hc_tmp->c[depth+1].type = children[meta3type][meta2];
hc_tmp->c[depth].index = meta;
hc_tmp->c[depth].type = children[hc_tmp->c[depth+1].type][meta];
debug_coords(" rewritten -> ", hc_tmp, "\n");
}
}
/*
* The top-level algorithm for finding the next tile.
*/
static HatCoords *step_coords(HatCoordContext *ctx, HatCoords *hc_in,
KiteStep step)
{
HatCoords *hc_out;
size_t depth;
#ifdef DEBUG_COORDS
static const char *const directions[] = {
" left\n", " right\n", " forward left\n", " forward right\n" };
debug_coords("step start ", hc_in, directions[step]);
#endif
/*
* First, just try a kitemap step immediately. If that succeeds,
* we're done.
*/
if ((hc_out = try_step_coords_kitemap(ctx, hc_in, step)) != NULL)
return hc_out;
/*
* Otherwise, try metamap rewrites at successively higher layers
* until one works. Each one will recurse back down to the
* kitemap, as described above.
*/
for (depth = 2;; depth++) {
if ((hc_out = try_step_coords_metamap(
ctx, hc_in, step, depth)) != NULL)
return hc_out;
}
}
/*
* Generate a random set of parameters for a tiling of a given size.
* To do this, we iterate over the whole tiling via first_kite and
* next_kite, and for each kite, calculate its coordinates. But then
* we throw the coordinates away and don't do anything with them!
*
* But the side effect of _calculating_ all those coordinates is that
* we found out how far ctx->prototype needed to be extended, and did
* so, pulling random choices out of our random_state. So after this
* iteration, ctx->prototype contains everything we need to replicate
* the same piece of tiling next time.
*/
void hat_tiling_randomise(struct HatPatchParams *hp, int w, int h,
random_state *rs)
{
HatCoordContext ctx[1];
HatCoords *coords[KE_NKEEP];
KiteEnum s[1];
size_t i;
init_coords_random(ctx, rs);
for (i = 0; i < lenof(coords); i++)
coords[i] = NULL;
first_kite(s, w, h);
coords[s->curr_index] = initial_coords(ctx);
while (next_kite(s)) {
hc_free(coords[s->curr_index]);
coords[s->curr_index] = step_coords(
ctx, coords[s->last_index], s->last_step);
}
hp->ncoords = ctx->prototype->nc - 1;
hp->coords = snewn(hp->ncoords, unsigned char);
for (i = 0; i < hp->ncoords; i++)
hp->coords[i] = ctx->prototype->c[i].index;
hp->final_metatile = tilechars[ctx->prototype->c[hp->ncoords].type];
cleanup_coords(ctx);
for (i = 0; i < lenof(coords); i++)
hc_free(coords[i]);
}
const char *hat_tiling_params_invalid(const struct HatPatchParams *hp)
{
TileType metatile;
size_t i;
if (hp->ncoords < 3)
return "Grid parameters require at least three coordinates";
if (metatile_char_to_enum(hp->final_metatile) < 0)
return "Grid parameters contain an invalid final metatile";
if (hp->coords[0] >= 8)
return "Grid parameters contain an invalid kite index";
metatile = metatile_char_to_enum(hp->final_metatile);
for (i = hp->ncoords - 1; i > 1; i--) {
if (hp->coords[i] >= nchildren[metatile])
return "Grid parameters contain an invalid metatile index";
metatile = children[metatile][hp->coords[i]];
}
if (hp->coords[1] >= hats_in_metatile[metatile])
return "Grid parameters contain an invalid hat index";
return NULL;
}
/*
* For each kite generated by hat_tiling_generate, potentially
* generate an output hat and give it to our caller.
*
* We do this by starting from kite #0 of each hat, and tracing round
* the boundary. If the whole boundary is within the caller's bounding
* region, we return it; if it goes off the edge, we don't.
*
* (Of course, every hat we _do_ want to return will have all its
* kites inside the rectangle, so its kite #0 will certainly be caught
* by this iteration.)
*/
static void maybe_report_hat(int w, int h, Kite kite, HatCoords *hc,
hat_tile_callback_fn cb, void *cbctx)
{
Point vertices[14];
size_t i, j;
bool reversed = false;
int coords[28];
/* Only iterate from kite #0 of a hat */
if (hc->c[0].index != 0)
return;
/*
* Identify reflected hats: they are always hat #3 of an H
* metatile. If we find one, reflect the starting kite so that the
* kite_step operations below will go in the other direction.
*/
if (hc->c[2].type == TT_H && hc->c[1].index == 3) {
reversed = true;
Point tmp = kite.left;
kite.left = kite.right;
kite.right = tmp;
}
vertices[0] = kite.centre;
vertices[1] = kite.right;
vertices[2] = kite.outer;
vertices[3] = kite.left;
kite = kite_left(kite); /* now on kite #1 */
kite = kite_forward_right(kite); /* now on kite #2 */
vertices[4] = kite.centre;
kite = kite_right(kite); /* now on kite #3 */
vertices[5] = kite.right;
vertices[6] = kite.outer;
kite = kite_forward_left(kite); /* now on kite #4 */
vertices[7] = kite.left;
vertices[8] = kite.centre;
kite = kite_right(kite); /* now on kite #5 */
kite = kite_right(kite); /* now on kite #6 */
kite = kite_right(kite); /* now on kite #7 */
vertices[9] = kite.right;
vertices[10] = kite.outer;
vertices[11] = kite.left;
kite = kite_left(kite); /* now on kite #6 again */
vertices[12] = kite.outer;
vertices[13] = kite.left;
if (reversed) {
/* For a reversed kite, also reverse the vertex order, so that
* we report every polygon in a consistent orientation */
for (i = 0, j = 13; i < j; i++, j--) {
Point tmp = vertices[i];
vertices[i] = vertices[j];
vertices[j] = tmp;
}
}
/*
* Convert from our internal coordinate system into the orthogonal
* one used in this module's external API. In the same loop, we
* might as well do the bounds check.
*/
for (i = 0; i < 14; i++) {
Point v = vertices[i];
int x = (v.x * 2 + v.y) / 3, y = v.y;
if (x < 0 || x > 4*w || y < 0 || y > 6*h)
return; /* a vertex of this kite is out of bounds */
coords[2*i] = x;
coords[2*i+1] = y;
}
cb(cbctx, 14, coords);
}
/*
* Generate a hat tiling from a previously generated set of parameters.
*/
void hat_tiling_generate(const struct HatPatchParams *hp, int w, int h,
hat_tile_callback_fn cb, void *cbctx)
{
HatCoordContext ctx[1];
HatCoords *coords[KE_NKEEP];
KiteEnum s[1];
size_t i;
init_coords_params(ctx, hp);
for (i = 0; i < lenof(coords); i++)
coords[i] = NULL;
first_kite(s, w, h);
coords[s->curr_index] = initial_coords(ctx);
maybe_report_hat(w, h, *s->curr, coords[s->curr_index], cb, cbctx);
while (next_kite(s)) {
hc_free(coords[s->curr_index]);
coords[s->curr_index] = step_coords(
ctx, coords[s->last_index], s->last_step);
maybe_report_hat(w, h, *s->curr, coords[s->curr_index], cb, cbctx);
}
cleanup_coords(ctx);
for (i = 0; i < lenof(coords); i++)
hc_free(coords[i]);
}
#ifdef TEST_HAT
#include <stdarg.h>
static HatCoords *hc_construct_v(TileType type, va_list ap)
{
HatCoords *hc = hc_new();
while (true) {
int index = va_arg(ap, int);
hc_make_space(hc, hc->nc + 1);
hc->c[hc->nc].type = type;
hc->c[hc->nc].index = index;
hc->nc++;
if (index < 0)
return hc;
type = va_arg(ap, TileType);
}
}
static HatCoords *hc_construct(TileType type, ...)
{
HatCoords *hc;
va_list ap;
va_start(ap, type);
hc = hc_construct_v(type, ap);
va_end(ap);
return hc;
}
static bool hc_equal(HatCoords *hc1, HatCoords *hc2)
{
size_t i;
if (hc1->nc != hc2->nc)
return false;
for (i = 0; i < hc1->nc; i++) {
if (hc1->c[i].type != hc2->c[i].type ||
hc1->c[i].index != hc2->c[i].index)
return false;
}
return true;
}
static bool hc_expect(const char *file, int line, HatCoords *hc,
TileType type, ...)
{
bool equal;
va_list ap;
HatCoords *hce;
va_start(ap, type);
hce = hc_construct_v(type, ap);
va_end(ap);
equal = hc_equal(hc, hce);
if (!equal) {
fprintf(stderr, "%s:%d: coordinate mismatch\n", file, line);
debug_coords(" expected: ", hce, "\n");
debug_coords(" actual: ", hc, "\n");
}
hc_free(hce);
return equal;
}
#define EXPECT(hc, ...) do { \
if (!hc_expect(__FILE__, __LINE__, hc, __VA_ARGS__)) \
fails++; \
} while (0)
static bool unit_tests(void)
{
int fails = 0;
HatCoordContext ctx[1];
HatCoords *hc_in, *hc_out;
ctx->rs = NULL;
ctx->prototype = hc_construct(TT_KITE, 0, TT_HAT, 0, TT_H, -1);
/* Simple steps within a hat */
hc_in = hc_construct(TT_KITE, 6, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_out = step_coords(ctx, hc_in, KS_LEFT);
EXPECT(hc_out, TT_KITE, 5, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_free(hc_in);
hc_free(hc_out);
hc_in = hc_construct(TT_KITE, 6, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_out = step_coords(ctx, hc_in, KS_RIGHT);
EXPECT(hc_out, TT_KITE, 7, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_free(hc_in);
hc_free(hc_out);
hc_in = hc_construct(TT_KITE, 5, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_out = step_coords(ctx, hc_in, KS_F_LEFT);
EXPECT(hc_out, TT_KITE, 2, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_free(hc_in);
hc_free(hc_out);
hc_in = hc_construct(TT_KITE, 5, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_out = step_coords(ctx, hc_in, KS_F_RIGHT);
EXPECT(hc_out, TT_KITE, 1, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_free(hc_in);
hc_free(hc_out);
/* Step between hats in the same kitemap, which can change the
* metatile type at layer 2 */
hc_in = hc_construct(TT_KITE, 6, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_out = step_coords(ctx, hc_in, KS_F_LEFT);
EXPECT(hc_out, TT_KITE, 3, TT_HAT, 0, TT_H, 0, TT_H, -1);
hc_free(hc_in);
hc_free(hc_out);
hc_in = hc_construct(TT_KITE, 7, TT_HAT, 2, TT_H, 1, TT_H, -1);
hc_out = step_coords(ctx, hc_in, KS_F_RIGHT);
EXPECT(hc_out, TT_KITE, 4, TT_HAT, 0, TT_T, 3, TT_H, -1);
hc_free(hc_in);
hc_free(hc_out);
/* Step off the edge of one kitemap, necessitating a metamap
* rewrite of layers 2,3 to get into a different kitemap where
* that step can be made */
hc_in = hc_construct(TT_KITE, 6, TT_HAT, 0, TT_P, 2, TT_P, 3, TT_P, -1);
hc_out = step_coords(ctx, hc_in, KS_F_RIGHT);
/* Working:
* kite 6 . hat 0 . P 2 . P 3 . P ?
* -> kite 6 . hat 0 . P 6 . H 0 . P ? (P metamap says 2.3 = 6.0)
*/
EXPECT(hc_out, TT_KITE, 7, TT_HAT, 1, TT_H, 1, TT_H, 0, TT_P, -1);
hc_free(hc_in);
hc_free(hc_out);
cleanup_coords(ctx);
return fails == 0;
}
typedef struct pspoint {
float x, y;
} pspoint;
static inline pspoint pscoords(Point p)
{
pspoint q = { p.x + p.y / 2.0F, p.y * sqrt(0.75) };
return q;
}
typedef struct psbbox {
bool started;
pspoint bl, tr;
} psbbox;
static inline void psbbox_add(psbbox *bbox, pspoint p)
{
if (!bbox->started || bbox->bl.x > p.x)
bbox->bl.x = p.x;
if (!bbox->started || bbox->tr.x < p.x)
bbox->tr.x = p.x;
if (!bbox->started || bbox->bl.y > p.y)
bbox->bl.y = p.y;
if (!bbox->started || bbox->tr.y < p.y)
bbox->tr.y = p.y;
bbox->started = true;
}
static void header(psbbox *bbox)
{
float xext = bbox->tr.x - bbox->bl.x, yext = bbox->tr.y - bbox->bl.y;
float ext = (xext > yext ? xext : yext);
float scale = 500 / ext;
float ox = 287 - scale * (bbox->bl.x + bbox->tr.x) / 2;
float oy = 421 - scale * (bbox->bl.y + bbox->tr.y) / 2;
printf("%%!PS-Adobe-2.0\n%%%%Creator: hat-test from Simon Tatham's "
"Portable Puzzle Collection\n%%%%Pages: 1\n"
"%%%%BoundingBox: %f %f %f %f\n"
"%%%%EndComments\n%%%%Page: 1 1\n",
ox + scale * bbox->bl.x - 20, oy + scale * bbox->bl.y - 20,
ox + scale * bbox->tr.x + 20, oy + scale * bbox->tr.y + 20);
printf("%f %f translate %f dup scale\n", ox, oy, scale);
printf("%f setlinewidth\n", 0.1);
printf("/thick { %f setlinewidth } def\n", 0.7);
printf("0 setgray 1 setlinejoin 1 setlinecap\n");
}
static void bbox_add_kite(Kite k, psbbox *bbox)
{
pspoint p[4];
size_t i;
p[0] = pscoords(k.centre);
p[1] = pscoords(k.left);
p[2] = pscoords(k.outer);
p[3] = pscoords(k.right);
for (i = 0; i < 4; i++)
psbbox_add(bbox, p[i]);
}
static void fill_kite(Kite k, HatCoords *hc)
{
pspoint p[4];
size_t i;
p[0] = pscoords(k.centre);
p[1] = pscoords(k.left);
p[2] = pscoords(k.outer);
p[3] = pscoords(k.right);
printf("newpath");
for (i = 0; i < 4; i++)
printf(" %f %f %s", p[i].x, p[i].y, i ? "lineto" : "moveto");
printf(" closepath gsave");
if (hc) {
const char *colour = "0 setgray";
if (hc->c[2].type == TT_H) {
colour = (hc->c[1].index == 3 ? "0 0.5 0.8 setrgbcolor" :
"0.6 0.8 1 setrgbcolor");
} else if (hc->c[2].type == TT_F) {
colour = "0.7 setgray";
} else {
colour = "1 setgray";
}
printf(" %s fill grestore\n", colour);
}
}
static void stroke_kite(Kite k, HatCoords *hc)
{
pspoint p[4];
size_t i;
p[0] = pscoords(k.centre);
p[1] = pscoords(k.left);
p[2] = pscoords(k.outer);
p[3] = pscoords(k.right);
printf("newpath");
for (i = 0; i < 4; i++)
printf(" %f %f %s", p[i].x, p[i].y, i ? "lineto" : "moveto");
printf(" closepath");
printf(" stroke\n");
if (hc->c[2].type == TT_H && hc->c[1].index == 3) {
pspoint t = p[1]; p[1] = p[3]; p[3] = t;
}
#define LINE(a,b) printf("gsave newpath %f %f moveto %f %f lineto thick " \
"stroke grestore\n", p[a].x, p[a].y, p[b].x, p[b].y)
switch (hc->c[0].index) {
case 0: LINE(1, 2); LINE(2, 3); LINE(3, 0); break;
case 1: LINE(0, 1); break;
case 2: LINE(0, 1); break;
case 3: LINE(2, 3); LINE(3, 0); break;
case 4: LINE(0, 1); LINE(1, 2); break;
case 6: LINE(1, 2); LINE(2, 3); break;
case 7: LINE(1, 2); LINE(2, 3); LINE(3, 0); break;
}
#undef LINE
}
static void trailer(void)
{
printf("showpage\n");
printf("%%%%Trailer\n");
printf("%%%%EOF\n");
}
int main(int argc, char **argv)
{
psbbox bbox[1];
KiteEnum s[1];
HatCoordContext ctx[1];
HatCoords *coords[KE_NKEEP];
random_state *rs = random_new("12345", 5);
int w = 10, h = 10;
size_t i;
if (argc > 1 && !strcmp(argv[1], "--test")) {
return unit_tests() ? 0 : 1;
}
for (i = 0; i < lenof(coords); i++)
coords[i] = NULL;
init_coords_random(ctx, rs);
bbox->started = false;
first_kite(s, w, h);
coords[s->curr_index] = initial_coords(ctx);
bbox_add_kite(*s->curr, bbox);
while (next_kite(s)) {
hc_free(coords[s->curr_index]);
coords[s->curr_index] = step_coords(
ctx, coords[s->last_index], s->last_step);
bbox_add_kite(*s->curr, bbox);
}
for (i = 0; i < lenof(coords); i++) {
hc_free(coords[i]);
coords[i] = NULL;
}
header(bbox);
first_kite(s, w, h);
coords[s->curr_index] = initial_coords(ctx);
fill_kite(*s->curr, coords[s->curr_index]);
while (next_kite(s)) {
hc_free(coords[s->curr_index]);
coords[s->curr_index] = step_coords(
ctx, coords[s->last_index], s->last_step);
fill_kite(*s->curr, coords[s->curr_index]);
}
for (i = 0; i < lenof(coords); i++) {
hc_free(coords[i]);
coords[i] = NULL;
}
first_kite(s, w, h);
coords[s->curr_index] = initial_coords(ctx);
stroke_kite(*s->curr, coords[s->curr_index]);
while (next_kite(s)) {
hc_free(coords[s->curr_index]);
coords[s->curr_index] = step_coords(
ctx, coords[s->last_index], s->last_step);
stroke_kite(*s->curr, coords[s->curr_index]);
}
for (i = 0; i < lenof(coords); i++) {
hc_free(coords[i]);
coords[i] = NULL;
}
trailer();
cleanup_coords(ctx);
return 0;
}
#endif