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is (a) pretty feeble, and (b) means that although Net seeds transfer between platforms and still generate the same game, there's a suspicious discrepancy in the typical seed _generated_ by each platform. I have a better RNG kicking around in this code base already, so I'll just use it. Each midend has its own random_state, which it passes to new_game_seed() as required. A handy consequence of this is that initial seed data is now passed to midend_new(), which means that new platform implementors are unlikely to forget to seed the RNG because failure to do so causes a compile error! [originally from svn r4187]
180 lines
5.5 KiB
C
180 lines
5.5 KiB
C
/*
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* puzzles.h: header file for my puzzle collection
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*/
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#ifndef PUZZLES_PUZZLES_H
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#define PUZZLES_PUZZLES_H
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#ifndef TRUE
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#define TRUE 1
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#endif
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#ifndef FALSE
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#define FALSE 0
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#endif
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#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
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enum {
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LEFT_BUTTON = 0x1000,
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MIDDLE_BUTTON,
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RIGHT_BUTTON,
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CURSOR_UP,
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CURSOR_DOWN,
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CURSOR_LEFT,
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CURSOR_RIGHT,
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CURSOR_UP_LEFT,
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CURSOR_DOWN_LEFT,
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CURSOR_UP_RIGHT,
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CURSOR_DOWN_RIGHT
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};
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#define IGNOREARG(x) ( (x) = (x) )
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typedef struct frontend frontend;
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typedef struct config_item config_item;
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typedef struct midend_data midend_data;
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typedef struct random_state random_state;
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typedef struct game_params game_params;
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typedef struct game_state game_state;
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typedef struct game_drawstate game_drawstate;
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#define ALIGN_VNORMAL 0x000
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#define ALIGN_VCENTRE 0x100
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#define ALIGN_HLEFT 0x000
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#define ALIGN_HCENTRE 0x001
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#define ALIGN_HRIGHT 0x002
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#define FONT_FIXED 0
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#define FONT_VARIABLE 1
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/*
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* Structure used to pass configuration data between frontend and
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* game
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*/
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enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
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struct config_item {
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/*
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* `name' is never dynamically allocated.
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*/
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char *name;
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/*
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* `type' contains one of the above values.
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*/
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int type;
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/*
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* For C_STRING, `sval' is always dynamically allocated and
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* non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
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* For C_CHOICES, `sval' is non-NULL, _not_ dynamically
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* allocated, and contains a set of option strings separated by
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* a delimiter. The delimeter is also the first character in
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* the string, so for example ":Foo:Bar:Baz" gives three
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* options `Foo', `Bar' and `Baz'.
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*/
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char *sval;
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/*
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* For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
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* indicates the chosen index from the `sval' list. In the
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* above example, 0==Foo, 1==Bar and 2==Baz.
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*/
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int ival;
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};
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/*
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* Platform routines
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*/
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void fatal(char *fmt, ...);
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void frontend_default_colour(frontend *fe, float *output);
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void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
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int align, int colour, char *text);
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void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
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void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
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void draw_polygon(frontend *fe, int *coords, int npoints,
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int fill, int colour);
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void clip(frontend *fe, int x, int y, int w, int h);
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void unclip(frontend *fe);
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void start_draw(frontend *fe);
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void draw_update(frontend *fe, int x, int y, int w, int h);
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void end_draw(frontend *fe);
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void deactivate_timer(frontend *fe);
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void activate_timer(frontend *fe);
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void status_bar(frontend *fe, char *text);
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/*
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* midend.c
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*/
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midend_data *midend_new(frontend *fe, void *randseed, int randseedsize);
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void midend_free(midend_data *me);
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void midend_set_params(midend_data *me, game_params *params);
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void midend_size(midend_data *me, int *x, int *y);
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void midend_new_game(midend_data *me);
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void midend_restart_game(midend_data *me);
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int midend_process_key(midend_data *me, int x, int y, int button);
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void midend_redraw(midend_data *me);
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float *midend_colours(midend_data *me, int *ncolours);
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void midend_timer(midend_data *me, float tplus);
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int midend_num_presets(midend_data *me);
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void midend_fetch_preset(midend_data *me, int n,
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char **name, game_params **params);
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int midend_wants_statusbar(midend_data *me);
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enum { CFG_SETTINGS, CFG_SEED };
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config_item *midend_get_config(midend_data *me, int which, char **wintitle);
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char *midend_set_config(midend_data *me, int which, config_item *cfg);
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/*
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* malloc.c
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*/
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void *smalloc(int size);
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void *srealloc(void *p, int size);
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void sfree(void *p);
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char *dupstr(char *s);
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#define snew(type) \
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( (type *) smalloc (sizeof (type)) )
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#define snewn(number, type) \
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( (type *) smalloc ((number) * sizeof (type)) )
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#define sresize(array, number, type) \
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( (type *) srealloc ((array), (number) * sizeof (type)) )
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/*
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* misc.c
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*/
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void free_cfg(config_item *cfg);
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/*
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* random.c
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*/
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random_state *random_init(char *seed, int len);
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unsigned long random_bits(random_state *state, int bits);
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unsigned long random_upto(random_state *state, unsigned long limit);
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void random_free(random_state *state);
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/*
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* Game-specific routines
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*/
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extern const char *const game_name;
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const int game_can_configure;
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game_params *default_params(void);
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int game_fetch_preset(int i, char **name, game_params **params);
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void free_params(game_params *params);
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game_params *dup_params(game_params *params);
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config_item *game_configure(game_params *params);
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game_params *custom_params(config_item *cfg);
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char *validate_params(game_params *params);
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char *new_game_seed(game_params *params, random_state *rs);
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char *validate_seed(game_params *params, char *seed);
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game_state *new_game(game_params *params, char *seed);
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game_state *dup_game(game_state *state);
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void free_game(game_state *state);
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game_state *make_move(game_state *from, int x, int y, int button);
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void game_size(game_params *params, int *x, int *y);
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float *game_colours(frontend *fe, game_state *state, int *ncolours);
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game_drawstate *game_new_drawstate(game_state *state);
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void game_free_drawstate(game_drawstate *ds);
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void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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game_state *newstate, float anim_time, float flash_time);
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float game_anim_length(game_state *oldstate, game_state *newstate);
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float game_flash_length(game_state *oldstate, game_state *newstate);
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int game_wants_statusbar(void);
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#endif /* PUZZLES_PUZZLES_H */
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