Files
puzzles/html/jspage.pl
Simon Tatham 1bf591a573 Support for saving games in Javascript puzzles.
This is done by getting midend_serialise to produce the complete
saved-game file as an in-memory string buffer, and then encoding that
into a data: URI which we provide to the user as a hyperlink in a
dialog box. The hyperlink has the 'download' attribute, which means
clicking on it should automatically offer to save the file, and also
lets me specify a not-too-silly default file name.
2017-09-05 20:56:55 +01:00

256 lines
7.8 KiB
Perl
Executable File

#!/usr/bin/perl
use strict;
use warnings;
open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n";
my $footer = "";
$footer .= $_ while <$footerfile>;
close $footerfile;
for my $arg (@ARGV) {
$arg =~ /(.*\/)?([^\/]+)\.html$/ or die;
my $filename = $2;
open my $gamefile, "<", $arg or die "$arg: open: $!\n";
my $unfinished = 0;
my $docname = $filename;
chomp(my $puzzlename = <$gamefile>);
while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) {
if ($1 eq "unfinished") {
$unfinished = 1;
} elsif ($1 eq "docname") {
$docname = $3;
} else {
die "$arg: unknown keyword '$1'\n";
}
}
my $instructions = "";
$instructions .= $_ while <$gamefile>;
close $gamefile;
open my $outpage, ">", "${filename}.html";
my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : "";
my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : "";
my $unfinishedpara;
my $links;
if ($unfinished) {
$unfinishedpara = <<EOF;
<p>
You have found your way to a page containing an <em>unfinished</em>
puzzle in my collection, not linked from the <a href="../">main
puzzles page</a>. Don't be surprised if things are hard to understand
or don't work as you expect.
EOF
$links = <<EOF;
<p align="center">
<a href="../">Back to main puzzles page</a> (which does not link to this)
EOF
} else {
$unfinishedpara = "";
$links = <<EOF;
<p align="center">
<a href="../doc/${docname}.html#${docname}">Full instructions</a>
|
<a href="../">Back to main puzzles page</a>
EOF
}
print $outpage <<EOF;
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ASCII" />
<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
<script type="text/javascript" src="${filename}.js"></script>
<style class="text/css">
/* Margins and centring on the top-level div for the game menu */
#gamemenu { margin-top: 0; margin-bottom: 0.5em; text-align: center }
/* Inside that div, the main menu bar and every submenu inside it is a <ul> */
#gamemenu ul {
list-style: none; /* get rid of the normal unordered-list bullets */
display: inline; /* make top-level menu bar items appear side by side */
position: relative; /* allow submenus to position themselves near parent */
margin: 0;
margin-bottom: 0.5em;
padding: 0;
}
/* Individual menu items are <li> elements within such a <ul> */
#gamemenu ul li {
/* Add a little mild text formatting */
font-weight: bold; font-size: 0.8em;
/* Line height and padding appropriate to top-level menu items */
padding-left: 0.75em; padding-right: 0.75em;
padding-top: 0.2em; padding-bottom: 0.2em;
margin: 0;
/* Make top-level menu items appear side by side, not vertically stacked */
display: inline;
/* Suppress the text-selection I-beam pointer */
cursor: default;
/* Surround each menu item with a border. The left border is removed
* because it will abut the right border of the previous item. (A rule
* below will reinstate the left border for the leftmost menu item.) */
border-left: 0;
border-right: 1px solid rgba(0,0,0,0.3);
border-top: 1px solid rgba(0,0,0,0.3);
border-bottom: 1px solid rgba(0,0,0,0.3);
}
#gamemenu ul li.disabled {
/* Grey out menu items with the "disabled" class */
color: rgba(0,0,0,0.5);
}
#gamemenu ul li.separator {
color: transparent;
border: 0;
}
#gamemenu ul li.afterseparator {
border-left: 1px solid rgba(0,0,0,0.3);
}
#gamemenu ul li:first-of-type {
/* Reinstate the left border for the leftmost top-level menu item */
border-left: 1px solid rgba(0,0,0,0.3);
}
#gamemenu ul li:hover {
/* When the mouse is over a menu item, highlight it */
background: rgba(0,0,0,0.3);
/* Set position:relative, so that if this item has a submenu it can
* position itself relative to the parent item. */
position: relative;
}
#gamemenu ul li.disabled:hover {
/* Disabled menu items don't get a highlight on mouse hover */
background: inherit;
}
#gamemenu ul ul {
/* Second-level menus and below are not displayed by default */
display: none;
/* When they are displayed, they are positioned immediately below
* their parent <li>, and with the left edge aligning */
position: absolute;
top: 100%;
left: 0;
/* We must specify an explicit background colour for submenus, because
* they must be opaque (don't want other page contents showing through
* them). */
background: white;
/* And make sure they appear in front. */
z-index: 1;
}
#gamemenu ul ul.left {
/* A second-level menu with class "left" aligns its right edge with
* its parent, rather than its left edge */
left: inherit; right: 0;
}
/* Menu items in second-level menus and below */
#gamemenu ul ul li {
/* Go back to vertical stacking, for drop-down submenus */
display: block;
/* Inhibit wrapping, so the submenu will expand its width as needed. */
white-space: nowrap;
/* Override the text-align:center from above */
text-align: left;
/* Don't make the text any smaller than the previous level of menu */
font-size: 100%;
/* This time it's the top border that we omit on all but the first
* element in the submenu, since now they're vertically stacked */
border-left: 1px solid rgba(0,0,0,0.3);
border-right: 1px solid rgba(0,0,0,0.3);
border-top: 0;
border-bottom: 1px solid rgba(0,0,0,0.3);
}
#gamemenu ul ul li:first-of-type {
/* Reinstate top border for first item in a submenu */
border-top: 1px solid rgba(0,0,0,0.3);
}
#gamemenu ul ul ul {
/* Third-level submenus are drawn to the side of their parent menu
* item, not below it */
top: 0; left: 100%;
}
#gamemenu ul ul ul.left {
/* A submenu with class "left" goes to the left of its parent,
* not the right */
left: inherit; right: 100%;
}
#gamemenu ul li:hover > ul {
/* Last but by no means least, the all-important line that makes
* submenus be displayed! Any <ul> whose parent <li> is being
* hovered over gets display:block overriding the display:none
* from above. */
display: block;
}
</style>
</head>
<body onLoad="initPuzzle();">
<h1 align=center>${puzzlename}</h1>
${unfinishedheading}
<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2>
${unfinishedpara}
<hr>
<div id="puzzle" style="display: none">
<div id="gamemenu"><ul><li>Game...<ul
><li id="new">New game</li
><li id="specific">Enter game ID</li
><li id="random">Enter random seed</li
><li id="save">Download save file</li
></ul></li
><li>Type...<ul id="gametype"></ul></li
><li class="separator"></li
><li id="restart" class="afterseparator">Restart game</li
><li id="undo">Undo move</li
><li id="redo">Redo move</li
><li id="solve">Solve game</li
></ul></div>
<div align=center>
<div id="resizable" style="position:relative; left:0; top:0">
<canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1">
</canvas>
<div id="statusbarholder" style="display: block">
</div>
</div>
<p>
Link to this puzzle:
<a id="permalink-desc">by game ID</a>
<a id="permalink-seed">by random seed</a>
</p>
</div>
</div>
<div id="apology">
Sorry, this Javascript puzzle doesn't seem to work in your web
browser. Perhaps you have Javascript disabled, or perhaps your browser
doesn't provide a feature that the puzzle code requires (such as
<a href="https://developer.mozilla.org/en-US/docs/JavaScript/Typed_arrays">typed arrays</a>).
These puzzles have been successfully run in Firefox 19, Chrome 26,
Internet Explorer 10 and Safari 6.
</div>
<hr>
${instructions}
${links}
${footer}
</body>
</html>
EOF
close $outpage;
}