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Files

This is the main bulk of this boolification work, but although it's making the largest actual change, it should also be the least disruptive to anyone interacting with this code base downstream of me, because it doesn't modify any interface between modules: all the inter-module APIs were updated one by one in the previous commits. This just cleans up the code within each individual source file to use bool in place of int where I think that makes things clearer.
435 lines
11 KiB
C
435 lines
11 KiB
C
/*
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* ps.c: PostScript printing functions.
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*/
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <assert.h>
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#include "puzzles.h"
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#define ROOT2 1.414213562
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struct psdata {
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FILE *fp;
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bool colour;
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int ytop;
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bool clipped;
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float hatchthick, hatchspace;
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int gamewidth, gameheight;
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drawing *drawing;
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};
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static void ps_printf(psdata *ps, const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vfprintf(ps->fp, fmt, ap);
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va_end(ap);
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}
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static void ps_fill(psdata *ps, int colour)
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{
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int hatch;
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float r, g, b;
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print_get_colour(ps->drawing, colour, ps->colour, &hatch, &r, &g, &b);
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if (hatch < 0) {
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if (ps->colour)
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ps_printf(ps, "%g %g %g setrgbcolor fill\n", r, g, b);
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else
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ps_printf(ps, "%g setgray fill\n", r);
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} else {
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/* Clip to the region. */
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ps_printf(ps, "gsave clip\n");
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/* Hatch the entire game printing area. */
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ps_printf(ps, "newpath\n");
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if (hatch == HATCH_VERT || hatch == HATCH_PLUS)
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ps_printf(ps, "0 %g %d {\n"
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" 0 moveto 0 %d rlineto\n"
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"} for\n", ps->hatchspace, ps->gamewidth,
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ps->gameheight);
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if (hatch == HATCH_HORIZ || hatch == HATCH_PLUS)
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ps_printf(ps, "0 %g %d {\n"
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" 0 exch moveto %d 0 rlineto\n"
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"} for\n", ps->hatchspace, ps->gameheight,
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ps->gamewidth);
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if (hatch == HATCH_SLASH || hatch == HATCH_X)
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ps_printf(ps, "%d %g %d {\n"
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" 0 moveto %d dup rlineto\n"
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"} for\n", -ps->gameheight, ps->hatchspace * ROOT2,
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ps->gamewidth, max(ps->gamewidth, ps->gameheight));
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if (hatch == HATCH_BACKSLASH || hatch == HATCH_X)
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ps_printf(ps, "0 %g %d {\n"
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" 0 moveto %d neg dup neg rlineto\n"
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"} for\n", ps->hatchspace * ROOT2,
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ps->gamewidth+ps->gameheight,
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max(ps->gamewidth, ps->gameheight));
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ps_printf(ps, "0 setgray %g setlinewidth stroke grestore\n",
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ps->hatchthick);
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}
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}
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static void ps_setcolour_internal(psdata *ps, int colour, const char *suffix)
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{
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int hatch;
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float r, g, b;
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print_get_colour(ps->drawing, colour, ps->colour, &hatch, &r, &g, &b);
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/*
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* Stroking in hatched colours is not permitted.
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*/
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assert(hatch < 0);
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if (ps->colour)
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ps_printf(ps, "%g %g %g setrgbcolor%s\n", r, g, b, suffix);
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else
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ps_printf(ps, "%g setgray%s\n", r, suffix);
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}
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static void ps_setcolour(psdata *ps, int colour)
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{
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ps_setcolour_internal(ps, colour, "");
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}
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static void ps_stroke(psdata *ps, int colour)
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{
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ps_setcolour_internal(ps, colour, " stroke");
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}
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static void ps_draw_text(void *handle, int x, int y, int fonttype,
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int fontsize, int align, int colour,
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const char *text)
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{
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psdata *ps = (psdata *)handle;
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y = ps->ytop - y;
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ps_setcolour(ps, colour);
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ps_printf(ps, "/%s findfont %d scalefont setfont\n",
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fonttype == FONT_FIXED ? "Courier-L1" : "Helvetica-L1",
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fontsize);
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if (align & ALIGN_VCENTRE) {
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ps_printf(ps, "newpath 0 0 moveto (X) true charpath flattenpath"
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" pathbbox\n"
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"3 -1 roll add 2 div %d exch sub %d exch moveto pop pop\n",
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y, x);
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} else {
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ps_printf(ps, "%d %d moveto\n", x, y);
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}
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ps_printf(ps, "(");
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while (*text) {
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if (*text == '\\' || *text == '(' || *text == ')')
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ps_printf(ps, "\\");
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ps_printf(ps, "%c", *text);
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text++;
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}
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ps_printf(ps, ") ");
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if (align & (ALIGN_HCENTRE | ALIGN_HRIGHT))
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ps_printf(ps, "dup stringwidth pop %sneg 0 rmoveto show\n",
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(align & ALIGN_HCENTRE) ? "2 div " : "");
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else
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ps_printf(ps, "show\n");
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}
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static void ps_draw_rect(void *handle, int x, int y, int w, int h, int colour)
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{
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psdata *ps = (psdata *)handle;
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y = ps->ytop - y;
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/*
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* Offset by half a pixel for the exactness requirement.
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*/
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ps_printf(ps, "newpath %g %g moveto %d 0 rlineto 0 %d rlineto"
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" %d 0 rlineto closepath\n", x - 0.5, y + 0.5, w, -h, -w);
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ps_fill(ps, colour);
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}
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static void ps_draw_line(void *handle, int x1, int y1, int x2, int y2,
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int colour)
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{
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psdata *ps = (psdata *)handle;
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y1 = ps->ytop - y1;
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y2 = ps->ytop - y2;
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ps_printf(ps, "newpath %d %d moveto %d %d lineto\n", x1, y1, x2, y2);
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ps_stroke(ps, colour);
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}
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static void ps_draw_polygon(void *handle, int *coords, int npoints,
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int fillcolour, int outlinecolour)
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{
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psdata *ps = (psdata *)handle;
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int i;
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ps_printf(ps, "newpath %d %d moveto\n", coords[0], ps->ytop - coords[1]);
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for (i = 1; i < npoints; i++)
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ps_printf(ps, "%d %d lineto\n", coords[i*2], ps->ytop - coords[i*2+1]);
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ps_printf(ps, "closepath\n");
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if (fillcolour >= 0) {
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ps_printf(ps, "gsave\n");
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ps_fill(ps, fillcolour);
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ps_printf(ps, "grestore\n");
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}
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ps_stroke(ps, outlinecolour);
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}
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static void ps_draw_circle(void *handle, int cx, int cy, int radius,
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int fillcolour, int outlinecolour)
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{
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psdata *ps = (psdata *)handle;
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cy = ps->ytop - cy;
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ps_printf(ps, "newpath %d %d %d 0 360 arc closepath\n", cx, cy, radius);
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if (fillcolour >= 0) {
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ps_printf(ps, "gsave\n");
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ps_fill(ps, fillcolour);
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ps_printf(ps, "grestore\n");
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}
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ps_stroke(ps, outlinecolour);
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}
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static void ps_unclip(void *handle)
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{
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psdata *ps = (psdata *)handle;
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assert(ps->clipped);
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ps_printf(ps, "grestore\n");
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ps->clipped = false;
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}
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static void ps_clip(void *handle, int x, int y, int w, int h)
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{
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psdata *ps = (psdata *)handle;
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if (ps->clipped)
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ps_unclip(ps);
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y = ps->ytop - y;
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/*
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* Offset by half a pixel for the exactness requirement.
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*/
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ps_printf(ps, "gsave\n");
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ps_printf(ps, "newpath %g %g moveto %d 0 rlineto 0 %d rlineto"
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" %d 0 rlineto closepath\n", x - 0.5, y + 0.5, w, -h, -w);
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ps_printf(ps, "clip\n");
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ps->clipped = true;
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}
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static void ps_line_width(void *handle, float width)
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{
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psdata *ps = (psdata *)handle;
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ps_printf(ps, "%g setlinewidth\n", width);
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}
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static void ps_line_dotted(void *handle, bool dotted)
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{
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psdata *ps = (psdata *)handle;
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if (dotted) {
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ps_printf(ps, "[ currentlinewidth 3 mul ] 0 setdash\n");
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} else {
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ps_printf(ps, "[ ] 0 setdash\n");
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}
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}
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static char *ps_text_fallback(void *handle, const char *const *strings,
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int nstrings)
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{
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/*
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* We can handle anything in ISO 8859-1, and we'll manually
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* translate it out of UTF-8 for the purpose.
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*/
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int i, maxlen;
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char *ret;
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maxlen = 0;
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for (i = 0; i < nstrings; i++) {
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int len = strlen(strings[i]);
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if (maxlen < len) maxlen = len;
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}
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ret = snewn(maxlen + 1, char);
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for (i = 0; i < nstrings; i++) {
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const char *p = strings[i];
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char *q = ret;
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while (*p) {
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int c = (unsigned char)*p++;
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if (c < 0x80) {
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*q++ = c; /* ASCII */
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} else if ((c == 0xC2 || c == 0xC3) && (*p & 0xC0) == 0x80) {
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*q++ = (c << 6) | (*p++ & 0x3F); /* top half of 8859-1 */
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} else {
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break;
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}
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}
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if (!*p) {
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*q = '\0';
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return ret;
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}
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}
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assert(!"Should never reach here");
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return NULL;
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}
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static void ps_begin_doc(void *handle, int pages)
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{
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psdata *ps = (psdata *)handle;
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fputs("%!PS-Adobe-3.0\n", ps->fp);
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fputs("%%Creator: Simon Tatham's Portable Puzzle Collection\n", ps->fp);
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fputs("%%DocumentData: Clean7Bit\n", ps->fp);
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fputs("%%LanguageLevel: 1\n", ps->fp);
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fprintf(ps->fp, "%%%%Pages: %d\n", pages);
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fputs("%%DocumentNeededResources:\n", ps->fp);
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fputs("%%+ font Helvetica\n", ps->fp);
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fputs("%%+ font Courier\n", ps->fp);
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fputs("%%EndComments\n", ps->fp);
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fputs("%%BeginSetup\n", ps->fp);
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fputs("%%IncludeResource: font Helvetica\n", ps->fp);
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fputs("%%IncludeResource: font Courier\n", ps->fp);
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fputs("%%EndSetup\n", ps->fp);
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fputs("%%BeginProlog\n", ps->fp);
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/*
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* Re-encode Helvetica and Courier into ISO-8859-1, which gives
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* us times and divide signs - and also (according to the
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* Language Reference Manual) a bonus in that the ASCII '-' code
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* point now points to a minus sign instead of a hyphen.
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*/
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fputs("/Helvetica findfont " /* get the font dictionary */
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"dup maxlength dict dup begin " /* create and open a new dict */
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"exch " /* move the original font to top of stack */
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"{1 index /FID ne {def} {pop pop} ifelse} forall "
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/* copy everything except FID */
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"/Encoding ISOLatin1Encoding def "
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/* set the thing we actually wanted to change */
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"/FontName /Helvetica-L1 def " /* set a new font name */
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"FontName end exch definefont" /* and define the font */
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"\n", ps->fp);
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fputs("/Courier findfont " /* get the font dictionary */
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"dup maxlength dict dup begin " /* create and open a new dict */
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"exch " /* move the original font to top of stack */
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"{1 index /FID ne {def} {pop pop} ifelse} forall "
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/* copy everything except FID */
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"/Encoding ISOLatin1Encoding def "
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/* set the thing we actually wanted to change */
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"/FontName /Courier-L1 def " /* set a new font name */
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"FontName end exch definefont" /* and define the font */
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"\n", ps->fp);
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fputs("%%EndProlog\n", ps->fp);
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}
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static void ps_begin_page(void *handle, int number)
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{
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psdata *ps = (psdata *)handle;
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fprintf(ps->fp, "%%%%Page: %d %d\ngsave save\n%g dup scale\n",
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number, number, 72.0 / 25.4);
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}
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static void ps_begin_puzzle(void *handle, float xm, float xc,
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float ym, float yc, int pw, int ph, float wmm)
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{
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psdata *ps = (psdata *)handle;
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fprintf(ps->fp, "gsave\n"
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"clippath flattenpath pathbbox pop pop translate\n"
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"clippath flattenpath pathbbox 4 2 roll pop pop\n"
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"exch %g mul %g add exch dup %g mul %g add sub translate\n"
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"%g dup scale\n"
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"0 -%d translate\n", xm, xc, ym, yc, wmm/pw, ph);
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ps->ytop = ph;
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ps->clipped = false;
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ps->gamewidth = pw;
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ps->gameheight = ph;
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ps->hatchthick = 0.2 * pw / wmm;
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ps->hatchspace = 1.0 * pw / wmm;
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}
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static void ps_end_puzzle(void *handle)
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{
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psdata *ps = (psdata *)handle;
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fputs("grestore\n", ps->fp);
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}
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static void ps_end_page(void *handle, int number)
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{
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psdata *ps = (psdata *)handle;
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fputs("restore grestore showpage\n", ps->fp);
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}
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static void ps_end_doc(void *handle)
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{
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psdata *ps = (psdata *)handle;
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fputs("%%EOF\n", ps->fp);
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}
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static const struct drawing_api ps_drawing = {
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ps_draw_text,
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ps_draw_rect,
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ps_draw_line,
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ps_draw_polygon,
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ps_draw_circle,
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NULL /* draw_update */,
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ps_clip,
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ps_unclip,
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NULL /* start_draw */,
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NULL /* end_draw */,
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NULL /* status_bar */,
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NULL /* blitter_new */,
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NULL /* blitter_free */,
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NULL /* blitter_save */,
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NULL /* blitter_load */,
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ps_begin_doc,
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ps_begin_page,
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ps_begin_puzzle,
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ps_end_puzzle,
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ps_end_page,
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ps_end_doc,
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ps_line_width,
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ps_line_dotted,
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ps_text_fallback,
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};
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psdata *ps_init(FILE *outfile, bool colour)
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{
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psdata *ps = snew(psdata);
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ps->fp = outfile;
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ps->colour = colour;
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ps->ytop = 0;
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ps->clipped = false;
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ps->hatchthick = ps->hatchspace = ps->gamewidth = ps->gameheight = 0;
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ps->drawing = drawing_new(&ps_drawing, NULL, ps);
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return ps;
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}
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void ps_free(psdata *ps)
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{
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drawing_free(ps->drawing);
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sfree(ps);
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}
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drawing *ps_drawing_api(psdata *ps)
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{
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return ps->drawing;
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}
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