mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Files

revision number from being automatically baked into the automake-built binaries. [originally from svn r9890]
247 lines
8.2 KiB
Makefile
247 lines
8.2 KiB
Makefile
# -*- makefile -*-
|
|
#
|
|
# This file describes which puzzle binaries are made up from which
|
|
# object and resource files. It is processed into the various
|
|
# Makefiles by means of a Perl script. Makefile changes should
|
|
# really be made by editing this file and/or the Perl script, not
|
|
# by editing the actual Makefiles.
|
|
|
|
!name puzzles
|
|
|
|
!makefile gtk Makefile.gtk
|
|
!makefile am Makefile.am
|
|
!makefile vc Makefile.vc
|
|
!makefile wce Makefile.wce
|
|
!makefile cygwin Makefile.cyg
|
|
!makefile osx Makefile.osx
|
|
!makefile gnustep Makefile.gnustep
|
|
!makefile nestedvm Makefile.nestedvm
|
|
!makefile emcc Makefile.emcc
|
|
|
|
!srcdir icons/
|
|
|
|
WINDOWS_COMMON = printing
|
|
+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
|
|
WINDOWS = windows WINDOWS_COMMON
|
|
COMMON = midend drawing misc malloc random version
|
|
GTK = gtk printing ps
|
|
# Objects needed for auxiliary command-line programs.
|
|
STANDALONE = nullfe random misc malloc
|
|
|
|
ALL = list
|
|
|
|
# First half of list.c.
|
|
!begin >list.c
|
|
/*
|
|
* list.c: List of pointers to puzzle structures, for monolithic
|
|
* platforms.
|
|
*
|
|
* This file is automatically generated by mkfiles.pl. Do not edit
|
|
* it directly, or the changes will be lost next time mkfiles.pl runs.
|
|
* Instead, edit Recipe and/or its *.R subfiles.
|
|
*/
|
|
#include "puzzles.h"
|
|
#define GAMELIST(A) \
|
|
!end
|
|
|
|
# Now each .R file adds part of the macro definition of GAMELIST to list.c.
|
|
!include *.R
|
|
|
|
# Then we finish up list.c as follows:
|
|
!begin >list.c
|
|
|
|
#define DECL(x) extern const game x;
|
|
#define REF(x) &x,
|
|
GAMELIST(DECL)
|
|
const game *gamelist[] = { GAMELIST(REF) };
|
|
const int gamecount = lenof(gamelist);
|
|
!end
|
|
|
|
# Unix standalone application for special-purpose obfuscation.
|
|
obfusc : [U] obfusc STANDALONE
|
|
|
|
puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
|
|
|
|
# Mac OS X unified application containing all the puzzles.
|
|
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
|
|
# For OS X, we must create the online help and include it in the
|
|
# application bundle.) Also we add -DCOMBINED to the compiler flags
|
|
# so as to inform the code that we're building a single binary for
|
|
# all the puzzles. Then I've also got some code in here to build a
|
|
# distributable .dmg disk image.
|
|
!begin osx
|
|
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
|
|
Puzzles.app/Contents/Resources/Help/index.html: \
|
|
Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
|
|
cd Puzzles.app/Contents/Resources/Help; \
|
|
halibut --html ../../../../osx-help.but ../../../../puzzles.but
|
|
Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
|
|
mkdir -p Puzzles.app/Contents/Resources/Help
|
|
|
|
release: Puzzles.dmg
|
|
Puzzles.dmg: Puzzles
|
|
rm -f raw.dmg
|
|
hdiutil create -megabytes 5 -layout NONE raw.dmg
|
|
hdid -nomount raw.dmg > devicename
|
|
newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
|
|
hdiutil eject `cat devicename`
|
|
hdid raw.dmg | cut -f1 -d' ' > devicename
|
|
cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
|
|
hdiutil eject `cat devicename`
|
|
rm -f Puzzles.dmg
|
|
hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
|
|
rm -f raw.dmg devicename
|
|
!end
|
|
|
|
# Version management.
|
|
!begin vc
|
|
version.obj: *.c *.h
|
|
cl $(VER) $(CFLAGS) /c version.c
|
|
!end
|
|
!specialobj vc version
|
|
!begin wce
|
|
version.obj: *.c *.h
|
|
$(CC) $(VER) $(CFLAGS) /c version.c
|
|
!end
|
|
!specialobj wce version
|
|
!begin cygwin
|
|
version.o: FORCE;
|
|
FORCE:
|
|
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
|
|
!end
|
|
!specialobj cygwin version
|
|
# For Unix, we also need the gross MD5 hack that causes automatic
|
|
# version number selection in release source archives.
|
|
!begin gtk
|
|
version.o: version.c version2.def
|
|
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
|
|
version2.def: FORCE
|
|
if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
|
|
cat version.def > version2.def.new; \
|
|
elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
|
|
echo "-DREVISION=`svnversion .`" >version2.def.new; \
|
|
else \
|
|
echo "$(VER)" >version2.def.new; \
|
|
fi && \
|
|
if diff -q version2.def.new version2.def; then \
|
|
rm version2.def.new; \
|
|
else \
|
|
mv version2.def.new version2.def; \
|
|
fi
|
|
.PHONY: FORCE
|
|
!end
|
|
!specialobj gtk version
|
|
# In the automake build, we have to do the whole job by supplying
|
|
# extra CFLAGS, so we have to put the if statement inside one big
|
|
# backtick expression. We also force rebuilding via a -D option that
|
|
# makes version.o include empty.h, which we construct ourselves and
|
|
# touch whenever any source file is updated.
|
|
!cflags am version $(VER) -DINCLUDE_EMPTY_H `if test -z "$(VER)" && (cd $(srcdir) && test -f manifest && md5sum -c manifest >/dev/null 2>&1); then cat $(srcdir)/version.def; elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then echo "-DREVISION=\`svnversion .\`"; else echo "$(VER)"; fi`
|
|
!begin am
|
|
BUILT_SOURCES = empty.h
|
|
CLEANFILES = empty.h
|
|
empty.h: $(allsources)
|
|
echo '/* Empty file touched by automake makefile to force rebuild of version.o */' >$@
|
|
bin_PROGRAMS = $(GAMES)
|
|
!end
|
|
!begin am_begin
|
|
GAMES =
|
|
!end
|
|
!begin >empty.h
|
|
/* Empty file touched by automake makefile to force rebuild of version.o */
|
|
!end
|
|
!begin nestedvm
|
|
version.o: version.c version2.def
|
|
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
|
|
version2.def: FORCE
|
|
if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
|
|
cat version.def > version2.def.new; \
|
|
elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
|
|
echo "-DREVISION=`svnversion .`" >version2.def.new; \
|
|
else \
|
|
echo "$(VER)" >version2.def.new; \
|
|
fi && \
|
|
if diff -q version2.def.new version2.def; then \
|
|
rm version2.def.new; \
|
|
else \
|
|
mv version2.def.new version2.def; \
|
|
fi
|
|
.PHONY: FORCE
|
|
!end
|
|
!specialobj nestedvm version
|
|
# For OS X, this is made more fiddly by the fact that we don't have
|
|
# md5sum readily available. We do, however, have `md5 -r' which
|
|
# generates _nearly_ the same output, but it has no check function.
|
|
!begin osx
|
|
version.ppc.o: version.c version2.def
|
|
$(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
|
|
version.i386.o: version.c version2.def
|
|
$(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
|
|
version2.def: FORCE
|
|
if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
|
|
cat version.def > version2.def.new; \
|
|
elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
|
|
echo "-DREVISION=`svnversion .`" >version2.def.new; \
|
|
else \
|
|
echo "$(VER)" >version2.def.new; \
|
|
fi && \
|
|
if diff -q version2.def.new version2.def; then \
|
|
rm version2.def.new; \
|
|
else \
|
|
mv version2.def.new version2.def; \
|
|
fi
|
|
.PHONY: FORCE
|
|
!end
|
|
!specialobj osx version
|
|
|
|
# make install for Unix.
|
|
!begin gtk
|
|
install:
|
|
for i in $(GAMES); do \
|
|
$(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
|
|
|| exit 1; \
|
|
done
|
|
!end
|
|
!begin nestedvm
|
|
.PRECIOUS: %.class
|
|
%.class: %.mips
|
|
java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
|
|
org.ibex.nestedvm.Compiler -outformat class -d . \
|
|
PuzzleEngine $<
|
|
mv PuzzleEngine.class $@
|
|
|
|
org:
|
|
mkdir -p org/ibex/nestedvm/util
|
|
cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
|
|
cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
|
|
cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
|
|
cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
|
|
cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
|
|
echo "Main-Class: PuzzleApplet" >applet.manifest
|
|
|
|
PuzzleApplet.class: PuzzleApplet.java org
|
|
javac -source 1.3 -target 1.3 PuzzleApplet.java
|
|
|
|
%.jar: %.class PuzzleApplet.class org
|
|
mv $< PuzzleEngine.class
|
|
jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
|
|
echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
|
|
mv PuzzleEngine.class $<
|
|
!end
|
|
|
|
# A benchmarking and testing target for the GTK puzzles.
|
|
!begin gtk
|
|
test: benchmark.html benchmark.txt
|
|
|
|
benchmark.html: benchmark.txt benchmark.pl
|
|
./benchmark.pl benchmark.txt > $@
|
|
|
|
benchmark.txt: $(GAMES)
|
|
for i in $(GAMES); do \
|
|
for params in $$(env -i ./$(BINPREFIX)$$i --list-presets | cut -f1 -d' '); do \
|
|
env -i ./$(BINPREFIX)$$i --test-solve --time-generation --generate 100 $$params \
|
|
|| exit 1; \
|
|
done; \
|
|
done > $@
|
|
!end
|